Talk:Zeta

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Greek Multiplication Table

I'm currently working on multiplication tables for each of the Greek Spells and their interactions with eachother and spell duplication. I've finished Omega's table if you want to have a look. This is just a stub in the talk pages so I can add notes to the relevant talk pages. Interactions with modifiers are to be done after I've finished their base interactions with eachother or where relevant (Mu). But might contain slight errors until I've double checked everything. Feel free to chip in if you notice any mistakes. I won't be updating the main pages until I've finished testing.

How the hell am I supposed to test this?
... Oh Deer God
... If this copies not just a single spell but also interactions, I could fill up a wand with nothing but omega and a single spell, and then rapid fire that payload with a second wand containing only zeta and a long distance cast to remove the cast delay.
No way that works, right?

Five Minutes Later

That is a lot of arrows

Wand 0821.png
Shuffle
No
Spells/Cast
1
Long-Distance Cast
Zeta
Wand Refresh
Omega
Omega
Omega
Omega
Omega
Arrow


And 1 more wand with only a single omega will lead to a rapidfire wand with 76 arrows per shot. Note that the only detriment from replacing the arrow spell with a meteor is your framerate. Lightning Bolt causes a lightshow and freezing gaze causes a slideshow. Remove some Omega's and add a matter eater behind the Zeta along with an increase lifetime or 2 and we have ourselves a slightly quicker slideshow of the world melting under our gaze. Then replace freezing gaze with Blood (Spell) and the world will be torn asunder with rivers of blood (note that no enemies will be harmed). Welp, my experimentation area was too close to my storage area so I'll have to load a previous save.


Anonnoita7647300 (talk) 22:29, 5 May 2023 (UTC)