Category:Spells with damage scaled by speed

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Generated by: {{Damage scales by speed description}}

Speed & Damage

The Projectile damage dealt by Spells with damage scaled by speed depends on its speed. Specifically, base damage is multiplied by the ratio of its current and starting speeds, i.e.:

This effect will tend to reduce damage over the lifetime of the projectile as it slows down after being fired. Since this effect works both ways it can also be used to increase damage - by reducing the initial speed, increasing the final speed, or ideally both.

  • Accelerating Shot is ideal for this since it both reduces the initial speed, increases speed over the projectile's lifetime, and prevents it from slowing down.
  • Heavy Shot also reduces initial speed while providing a hefty damage boost (which is multiplied by the speed damage).
  • Rotate Towards Foes is also ideal since it does not change the projectile's speed, only the direction it is moving in.


Speed Scaled Spells
Infestation
Infestation
A bunch of magical sparks that fly in every direction
Infestation
Disc Projectile
Disc Projectile
Summons a sharp disc projectile
Disc Projectile
Arrow
Arrow
Summons an arrow
Arrow
Bouncing Burst
Bouncing Burst
A very bouncy projectile
Bouncing Burst
Energy Sphere
Energy Sphere
A fast, arcing projectile
Energy Sphere
Energy Sphere With Timer
Energy Sphere With Timer
A fast, arcing projectile that casts another spell after a timer runs out
Energy Sphere With Timer
Spells whose damage is scaled based on their change in speed.

Pages in category "Spells with damage scaled by speed"

The following 6 pages are in this category, out of 6 total.