Template:Damage scales by speed description
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Speed & Damage
Main article: Damage Scaled By Speed
The Projectile damage dealt by Damage scales by speed description depends on its speed. Specifically, base damage is multiplied by the ratio of its current and starting speeds, i.e.:
This effect will tend to reduce damage over the lifetime of the projectile as it slows down after being fired. Since this effect works both ways it can also be used to increase damage - by reducing the initial speed, increasing the final speed, or ideally both.
- Accelerating Shot is ideal for this since it both reduces the initial speed, increases speed over the projectile's lifetime, and prevents it from slowing down.
- Heavy Shot also reduces initial speed while providing a hefty damage boost (which is multiplied by the speed damage).
- Rotate Towards Foes is also ideal since it does not change the projectile's speed, only the direction it is moving in.
- Gravity and Anti-Gravity apply a constant acceleration independent of a projectile's initial velocity, and make it easy to gain the full bonus effect.