Template:Infobox material
This template defines the table "Materials". View table.
See also Materials and Category:Materials.
Usage
Note: This template supports up to 5 tabs; simply append 2, 3, 4, or 5 to parameter names to add values to the corresponding secondary tabs. For example, name2 and type2 would populate a second tab with those two values.
Details
This template is used by all Materials.
Parameter | Description | Type | Status | |
---|---|---|---|---|
name | name | The name of the material
| String | suggested |
id | id | The internal material name
| String | suggested |
wang | wang | The material's Wang Pixel colour
| String | suggested |
image | image | The material texture and/or example images of the material in-game.
| File | suggested |
icon | icon | The example images of the material in-game.
| File | suggested |
type | type | Specify the type of [[Material]] this is listed under in the main Materials page (Solid, Liquid, Gas, or Powder)
| String | required |
biomes | biomes | Specify the [[Biomes]] this material can typically be found in, if any. | Page name | suggested |
density | density | The in-game density value of the material. This typically ranges from 1-15. Density values can be found at [[Density]]
| Number | required |
durability | durability | For solid materials only. The durability value of the material in-game, typically ranging from 0-14. Durability values can be found here: https://docs.google.com/spreadsheets/d/1MVcKCzQ9-LL6JNh1sle36MNrKLXsgDdAyKw39NxVl-Q/edit | Number | suggested |
hardness | hardness | For solids and powders only. The hardness value of the material in game, represented by a "HP" value in the materials.xml file. | Number | suggested |
lifetime | lifetime | Mostly used for mist materials; the lifetime in frames that the material will exist for. | Number | suggested |
conductive | conductive | Whether or not a material conducts electricity. | Boolean | suggested |
burnable | burnable | Whether or not a material can be set aflame. | Boolean | suggested |
slippery | slippery | Whether or not a material functions as a slippery surface. | Boolean | suggested |
freezes | freezes | The name of the material this can freeze into on contact with cold materials, spells, or biomes. | String | suggested |
melts | melts | The name of the material this can melt into on contact with hot materials, spells, or biomes. | String | suggested |
stainEffect | stainEffect | Describe the effect this material's stain has on the player or enemies.
| String | suggested |
ingestEffect | ingestEffect | Describe the [[Status Effect]] applied when the material is ingested. | String | suggested |
submergeEffect | submergeEffect | For gaseous materials, describe the effect of being submerged in the gas. | String | suggested |
breakInto | breakInto | Solids only. The material that is created when this solid is damaged / broken. | String | suggested |
tags | tags | A list of tags that apply to this material, separated by commas. | String | suggested |
notes | notes | Any additional noteworthy features of the material. | String | suggested |
Example