Divination Spells
Jump to navigation
Jump to search
This article could use additional images, screenshots, or gifs to improve its quality. You can help Noita Wiki by uploading additional images for this article.
Divination Spells are projectile modifier spells which impart an effect corresponding to their element.
- Hydromancy essentially acts as and Add Mana and a Reduce Recharge Time while wet.
- Pyromancy converts damage to fire damage and adds damage while on fire.
- Hemomancy acts similarly to piercing when covered in blood.
Tips
- Mass Infiltration's stain freezing effect can synergize with the Divination spells as they rely on the player's stain status.
- Repelling Cape is a massive anti-synergy and should be avoided if the player plans to use these modifiers.
- Fire Immunity negatively synergizes with Pyromancy as the player does not stay on fire after leaving direct contact with fire.
- More Blood can positively synergize with Hemomancy, as more blood will result in more stains. The opposite can be said for perks like Slime Blood or Gas Blood.
- Diviniation Spells can synergize with Vulnerability Hexes, as both spell types rely on stains and elements.