Template:Infobox enemy
This template defines the table "Enemies". View table.
See also: Enemies and Category:Enemies and Template:EnemyQuery
Example
Usage
Note: This infobox supports up to 4 tabs; simply copy the above parameters and append 2, 3, or 4 to each parameter name to populate additional tabs (see the examples section).
Parameters
Modular infobox for enemies
Parameter | Description | Type | Status | |
---|---|---|---|---|
tab | tab | The text to display for this tab, hidden if there is only one tab
| String | suggested |
name | name | The Finnish in-game enemy name
| String | required |
image | image | The enemy sprite filename
| String | suggested |
icon | icon | The enemy icon filename
| String | suggested |
id | id | The internal ID of the enemy
| String | suggested |
faction | faction | The faction the enemy belongs to
| String | suggested |
category | category | The group that the creature will be categorized into
| String | suggested |
alias | alias alt name | English-translated enemy name
| String | suggested |
health | health hp | Maximum health value for the enemy
| Number | suggested |
crit resist | crit resist | Amount of critical hit resistance the enemy has
| Number | suggested |
attackProjectile | attackProjectile | Projectile attack of this enemy
| String | suggested |
attackMelee | attackMelee | Melee attack of this enemy
| String | suggested |
attackSpecial | attackSpecial | Special attack of this enemy (not via a Projectile or Melee)
| String | suggested |
blood fluid | blood fluid bleeds | The material the enemy bleeds when struck.
| Page name | suggested |
corpse material | corpse material corpse | The material the enemy's corpse is made of after it dies.
| Page name | suggested |
drops on death | drops on death drops loot | Items dropped when the enemy dies.
| String | suggested |
spawn location | spawn location spawn locations | The biome(s) where the enemy spawns in-game.
| Page name | suggested |
ngplus spawn location | ngplus spawn location | The biome(s) where the enemy spawns in-game after NG+.
| Page name | suggested |
ngplus2 spawn location | ngplus2 spawn location | The biome(s) where the enemy spawns in-game after NG++.
| Page name | suggested |
ngplus3 spawn location | ngplus3 spawn location | The biome(s) where the enemy spawns in-game after NG+++.
| Page name | suggested |
immunities | immunities | Comma-separated; one or more of: freeze, melee, explosion, fire, electricity, radioactivity, suffocation, touch-spell, physics, polymorph, projectile, glue, necro, shock, freezestun, venom
| String | optional |
damage mult projectile | damage mult projectile projectile damage projectile dmg | Damage multiplier for projectile damage.
| String | suggested |
damage mult drill | damage mult drill drill damage drill dmg | Damage multiplier for drill damage.
| String | suggested |
damage mult ice | damage mult ice freeze damage freeze dmg damage mult freeze ice damage ice dmg | Damage multiplier for freezing damage.
| String | suggested |
damage mult fire | damage mult fire fire damage fire dmg | Damage multiplier for fire damage.
| String | suggested |
damage mult electricity | damage mult electricity electricity damage electricity dmg | Damage multiplier for electrical damage.
| String | suggested |
damage mult explosion | damage mult explosion explosion damage explosion dmg | Damage multiplier for explosion damage.
| String | suggested |
damage mult slice | damage mult slice slice damage slice dmg | Damage multiplier for slice damage.
| String | suggested |
damage mult melee | damage mult melee melee damage melee dmg | Damage multiplier for melee damage.
| String | suggested |
damage mult radioactive | damage mult radioactive radioactive damage radioactive dmg | The damage multiplier for radioactive (toxic) damage.
| String | suggested |
damage mult holy | damage mult holy holy damage | Damage multiplier for holy damage.
| String | suggested |
traits | traits powers abilities vulnerabilities | Any unusual defenses, weaknesses or attributes the enemy may have (e.g., material vulnerabilities, gravity field, thunder field).
| Content | optional |
chaos polymorph | chaos polymorph | Whether this enemy is in the Chaos Polymorph pool.
| Boolean | optional |
unstable polymorph | unstable polymorph | Whether this enemy is in the Unstable Polymorph pool.
| Boolean | optional |
Mod Name | modName | The name of the mod this enemy is from. Don't use this parameter for vanilla enemies. Enemies with a modName will be added to different categories based on the mod, and will not be added to the Cargo data tables. | String | suggested |