Template:Stacked damage multipliers

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All damage multiplying game effects[1] share a limit. The order these multipliers are acquired in matters, creating a chain:

  • Glass Cannon only functions if it's in first or second position in the chain.
  • Living on the Edge functions if it's first, second or third in this chain.
  • Berserkium and Circle of Fervour only function in the first position for the full double damage, only adding an extra 50% damage in the second position and no additional damage in further positions. After taking any two perks of either Glass Cannon or Living on the Edge, Berserkium and Circle of Fervour have no effect.

Following these limitations, we can see the most effective ways to stack them:

  • Picking up 2 Glass Cannons followed by Living on the Edge will result in a 25x multiplier when at high health, and a 75x multiplier at low health.
  • Picking up 1 Glass Cannon and 1 Living on the Edge in either order, followed by a second Living on the Edge in the third position will result in 45x multiplier at low health (5x when not at low health).
  • Picking up 2 Glass Cannons will result in 25x multiplier.
  1. This applies only to the effects mentioned here, which are applied through a GameEffect component to entities. Damage multipliers or additives which are applied specifically to projectiles in other ways, such as with Hungry Ghost, can be stacked on top of these effects.