Spell copying

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When a projectile is copied from in the world, the file of the projectile is loaded in rather than copying the actual projectile entity. This results in effects such as modifiers not being copied, and as some projectiles have an incorrect file specified this can result in the copying behaving differently than expected. List of things which spell copying behavior applies to:

A table of all player projectiles with missing projectiles is shown below, note this is not comprehensive as several enemies also have incorrect projectile files specified.

From To
data/entities/projectiles/iceskull_explosion.xml None
Spells to acid None
Spells to black holes None
Spells to death crosses None
Spells to giga sawblades None
Spells to nukes None
Spells to magic missiles None
data/entities/projectiles/deck/all_spells_loader.xml None
Ball Lightning data/entities/projectiles/deck/lightning.xml
Circle of fervour None
Explosive Detonator None
Circle of unstable metamorphosis None
Circle of acid None
Circle of fire None
Circle of oil None
Circle of water None
Acid cloud None
Blood cloud None
Oil cloud None
Thundercloud None
Rain cloud None
data/entities/projectiles/deck/commander_bullet.xml None
Earthquake None
data/entities/projectiles/deck/decoy.xml None
data/entities/projectiles/deck/decoy_trigger.xml None
Delayed spellcast None
Destruction None
Circle of thunder None
Magical Explosion data/entities/projectiles/deck/explosion.xml
Circle of stillness None
Circle of buoyancy None
Long-distance cast None
data/entities/projectiles/machinegun_bullet_tank.xml
data/entities/projectiles/deck/material_debug.xml None
data/entities/projectiles/deck/material_liquid.xml None
Intense concentrated light None
data/entities/projectiles/deck/megalaser_beam.xml None
Meteorisade None
data/entities/projectiles/deck/meteor_rain_meteor.xml data/entities/projectiles/deck/meteor.xml
Unstable crystal with trigger None
mist of spirits None
Blood mist None
Toxic mist None
Slime mist None
Summon rock spirit None
data/entities/projectiles/deck/pipe_bomb_detonator.xml None
Circle of transmogrification None
Projectile gravity field None
Projectile thunder field None
Projectile transmutation field None
Glittering field None
Circle of vigour None
Summon missile data/entities/projectiles/rocket_tank.xml
Sea of acid None
Sea of flammable gas None
Sea of alcohol None
Sea of lava None
Sea of oil None
data/entities/projectiles/deck/sea_swamp.xml None
Sea of water None
Circle of shielding None
data/entities/projectiles/deck/skull.xml None
Summon portal None
Warp cast None
data/entities/projectiles/deck/telepathy_field.xml None
Circle of displacement None
Teleporting cast None
Return None
Summon Platform None
Summon Wall None
Eldritch portal None
Touch of Spirits None
Touch of Blood None
Touch of Gold None
Touch of Oil None
Touch of Smoke None
Touch of Water None
Vacuum Field None
Liquid Vacuum Field None
Powder Vacuum Field None
data/entities/projectiles/deck/wand_ghost_player.xml None
Matosade None
All-seeing eye None
Kantele - note A None
Kantele - note D None
Kantele - note D# None
Kantele - note E None
Kantele - note G# None
Ocarina - note A None
Ocarina - note A2 None
Ocarina - note B None
Ocarina - note C None
Ocarina - note D None
Ocarina - note E None
Ocarina - note F None
Ocarina - note G# None