Campfires

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Campfires is a passive Perk that adds a campfire in every Holy Mountain, replacing the Full Health Regeneration.

Campfires heal the player when nearby, at a rate of 60% of the player's max HP per second. When the player is within a campfire's range, it will display the amount of healing it has left as "x health remaining", and it will automatically begin to heal the player, if applicable. Campfires will not heal enemies, regardless of proximity.

Notes

  • The campfire will not heal the player if they are at full health, or if the campfire is out of healing.
    • Campfires run out of healing when the amount that it has healed the player is greater than the player's max HP - this is displayed by the campfire's fire, which becomes more transparent as the campfire heals the player.
    • Campfires can be "recharged" after they have run out of healing, as long as the player's max HP has increased.
  • Each campfire individually remembers how much it has healed the player. Healing from one campfire will not affect the amount of healing that other campfires have left.
  • Weaker versions of campfires appear in two special structures. These campfires hold half the health capacity.
  • A campfire will emit cosmetic fire particles, as long as it has health remaining. These particles will not set entities on fire, but may rarely ignite flammable materials.
An active campfire