Documentation: IKLimbWalkerComponent
Jump to navigation
Jump to search
Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
ground_attachment_min_spread | float | 16 | ||
ground_attachment_max_tries | int | 10 | ||
ground_attachment_max_angle | float | 0.8 | ||
ground_attachment_ray_length_coeff | float | 1.15 | ||
leg_velocity_coeff | float | 15 | ||
affect_flying | bool | false | if set, will cause the mFlyingTime (in CharacterDataComponent) of the parent to be 0 or 1 depending on if we're touching anything | |
mState | int | 0 | 0 = detached, 1 = attached | |
Custom data types | ||||
ray_skip_material | int | 0 | String name of material to not cast rays against. Defaults to 'aluminium' | |
mTarget | vec2 | (0, 0) | ||
mPrevTarget | vec2 | (0, 0) | ||
mPrevCenterPosition | vec2 | (0, 0) |