Documentation: IKLimbWalkerComponent

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Name Type Initial Value Example Range Description
Members
ground_attachment_min_spread float 16
ground_attachment_max_tries int 10
ground_attachment_max_angle float 0.8
ground_attachment_ray_length_coeff float 1.15
leg_velocity_coeff float 15
affect_flying bool false if set, will cause the mFlyingTime (in CharacterDataComponent) of the parent to be 0 or 1 depending on if we're touching anything
mState int 0 0 = detached, 1 = attached
Custom data types
ray_skip_material int 0 String name of material to not cast rays against. Defaults to 'aluminium'
mTarget vec2 (0, 0)
mPrevTarget vec2 (0, 0)
mPrevCenterPosition vec2 (0, 0)