Documentation: BiomeModifiers

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Name Type Initial Value Example Range Description
Members
dust_amount float 0 amount of dust rendered
projectile_drag_coeff float 1 projectile velocity is multiplied with this value every frame
entity_gravity_y_multiplier float 1 [-1, 2] affects the VelocityComponents gravity_y
fog_of_war_delta int8 0 [-10, 10] fog of war change per frame
fire_extinguish_chance uint8 0 [0, 100] probability of fire being extinguished per cell update
reaction_freeze_chance uint8 0 [0, 100] probability of spontaneous freezing reactions per cell reaction update
reaction_unfreeze_chance uint8 0 [0, 100] probability of spontaneous frozen material melting reactions per cell reaction update
random_water_stains_chance uint8 0 [0, 100] probability of random water stains being added to characters
random_water_stains_amount uint8 0 [0, 100] number of water cells added when adding random water stains
everything_is_conductive bool false if 1, every static material in this place conduct electricity

See Also