Documentation: BiomeModifiers
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
dust_amount | float | 0 | amount of dust rendered | |
projectile_drag_coeff | float | 1 | projectile velocity is multiplied with this value every frame | |
entity_gravity_y_multiplier | float | 1 | [-1, 2] | affects the VelocityComponents gravity_y |
fog_of_war_delta | int8 | 0 | [-10, 10] | fog of war change per frame |
fire_extinguish_chance | uint8 | 0 | [0, 100] | probability of fire being extinguished per cell update |
reaction_freeze_chance | uint8 | 0 | [0, 100] | probability of spontaneous freezing reactions per cell reaction update |
reaction_unfreeze_chance | uint8 | 0 | [0, 100] | probability of spontaneous frozen material melting reactions per cell reaction update |
random_water_stains_chance | uint8 | 0 | [0, 100] | probability of random water stains being added to characters |
random_water_stains_amount | uint8 | 0 | [0, 100] | number of water cells added when adding random water stains |
everything_is_conductive | bool | false | if 1, every static material in this place conduct electricity |