Documentation: TelekinesisComponent

From Noita Wiki
Jump to navigation Jump to search
Name Type Initial Value Example Range Description
Members
min_size uint32 7 Minimum size of physics body that can be grabbed, in cells/pixels
max_size uint32 1500 Maximum size of physics body that can be grabbed, in cells/pixels
radius float 250 [0, 300] Maximum object search distance
throw_speed float 25 [0, 300] Affects object speed when it is thrown
target_distance float 6 [0, 30] Affects how far objects float from owner when held. Object size will also affect the floating distance.
kick_to_use bool true If 1, telekinesis interaction will occur when kick input is detected in root entity's ControlsComponent
mState int32 0
mBodyID uint64 0
mStartBodyMaxExtent float 0
mStartAimAngle float 0
mStartBodyAngle float 0
mStartBodyDistance float 0
mStartTime float 0
mMinBodyDistance float 3.40282e+038
mInteract bool false If set to true, telekinesis interaction will occur. Will automatically turn to false at the end of component update.