Documentation: ShotEffectComponent

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Name Type Initial Value Example Range Description
Members
extra_modifier std::string name of modifier function executed per projectile from 'gun_extra_modifiers.lua'
Custom data types
condition_effect GAME_EFFECT::Enum NONE Shooting entity needs to have this 'GAME_EFFECT' for effects to apply. If both 'condition_effect' and 'condition_status' are set, they are combined with AND logic
condition_status StatusEffectType Shooting entity needs to have this 'STATUS_EFFECT' for effects to apply