Documentation: ShotEffectComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
extra_modifier | std::string | name of modifier function executed per projectile from 'gun_extra_modifiers.lua' | ||
Custom data types | ||||
condition_effect | GAME_EFFECT::Enum | NONE | Shooting entity needs to have this 'GAME_EFFECT' for effects to apply. If both 'condition_effect' and 'condition_status' are set, they are combined with AND logic | |
condition_status | StatusEffectType | Shooting entity needs to have this 'STATUS_EFFECT' for effects to apply |