Documentation: PhysicsShapeComponent

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Name Type Initial Value Example Range Description
Members
recreate bool false
is_circle bool false
is_box bool true
is_capsule bool false
is_based_on_sprite bool false if set, will use sprite component to figure out a box that fits this
friction float 0.75
restitution float 0.1
density float 0.75 [0, 5]
local_position_x float 0 [-5, 5]
local_position_y float 0 [-5, 5]
radius_x float 1 [0, 10]
radius_y float 1 [0, 10]
capsule_x_percent float 0.25 [0, 1]
capsule_y_percent float 0.3 [0, 1]
Custom data types
material int 0 the material to use for collision audio