Documentation: MusicEnergyAffectorComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
energy_target | float | 0.5 | the energy this makes music go towards | |
fade_range | float | 0 | [0, 256] | if > 0, fade between 0 and energy_target based on distance to this entity |
trigger_danger_music | bool | true | if 1, attempts to trigger danger music no matter what energy level is reached | |
fog_of_war_threshold | int | 200 | [0, 255] | if fog of war at position of this entity is greater than 'fog_of_war_threshold', this has no effect |
is_enemy | bool | true | ||
energy_lerp_up_speed_multiplier | float | 0 |