Documentation: MusicEnergyAffectorComponent

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Name Type Initial Value Example Range Description
Members
energy_target float 0.5 the energy this makes music go towards
fade_range float 0 [0, 256] if > 0, fade between 0 and energy_target based on distance to this entity
trigger_danger_music bool true if 1, attempts to trigger danger music no matter what energy level is reached
fog_of_war_threshold int 200 [0, 255] if fog of war at position of this entity is greater than 'fog_of_war_threshold', this has no effect
is_enemy bool true
energy_lerp_up_speed_multiplier float 0