Documentation: LaserEmitterComponent
Jump to navigation
Jump to search
Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
is_emitting | bool | true | If 1, will emit all the time | |
emit_until_frame | int32 | -1 | Can be used to activate a laser temporarily | |
laser_angle_add_rad | float | 0 | Beam angle = entity angle + laser_angle_add_rad | |
Objects | ||||
laser | ConfigLaser |