Documentation: GameStats
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
dead | bool | false | is player dead? | |
death_count | int | 0 | for global | |
streaks | int | 0 | tracks winning streaks | |
world_seed | uint32 | 0 | writes the world seed that is in use | |
killed_by | std::string | |||
killed_by_extra | std::string | |||
playtime | double | 0 | session playtime in seconds, this does not include time in menus | |
playtime_str | std::string | session playtime as a string | ||
places_visited | int | 0 | places visited | |
enemies_killed | int | 0 | ||
heart_containers | int | 0 | ||
hp | int64 | 100 | max hp | |
gold | int64 | 0 | ||
gold_all | int64 | 0 | all gold, not just what's currently in players inventory | |
gold_infinite | bool | false | will be set to true if all of the money is unlocked | |
items | int | 0 | wands,potions,actions | |
projectiles_shot | int | 0 | player, how many projectiles shot? | |
kicks | int | 0 | player, kick count | |
damage_taken | double | 0 | total damage taken | |
healed | double | 0 | when player is healed (by healer, or some other thing, it's tracked here, BUG: Healing liquid isn't tracked here | |
teleports | int | 0 | how many times have we teleported, this is bugged out right now, teleport projectiles are not counted | |
wands_edited | int | 0 | how many wands player has edited | |
biomes_visited_with_wands | int | 0 | used to figure out if a player played a no-wands-run, tracks how many biomes has player entered with wands. Hills doesn't fire Message_VisitedNewBiome so it doesn't count. | |
Custom data types | ||||
death_pos | vec2 | (0, 0) |