Documentation: GameAreaEffectComponent

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Name Type Initial Value Example Range Description
Members
radius float 0 [0, 3.5] what's the radius (in pixels) of the area effect
collide_with_tag std::string hittable the tags we're looking for
frame_length int -1 if not 0 will reapply this effect after this many frames have gone by
Custom data types
game_effect_entitities VECTOR_STR just a vector of the game_effect entities
Privates
mEntitiesAppliedOutTo VECTOR_ENTITYID
mEntitiesAppliedFrame VECTOR_INT