Documentation: GameAreaEffectComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
radius | float | 0 | [0, 3.5] | what's the radius (in pixels) of the area effect |
collide_with_tag | std::string | hittable | the tags we're looking for | |
frame_length | int | -1 | if not 0 will reapply this effect after this many frames have gone by | |
Custom data types | ||||
game_effect_entitities | VECTOR_STR | just a vector of the game_effect entities | ||
Privates | ||||
mEntitiesAppliedOutTo | VECTOR_ENTITYID | |||
mEntitiesAppliedFrame | VECTOR_INT |