Documentation: AudioComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
file | std::string | |||
event_root | std::string | |||
audio_physics_material | std::string | |||
set_latest_event_position | bool | false | ||
remove_latest_event_on_destroyed | bool | false | ||
send_message_on_event_dead | bool | false | ||
play_only_if_visible | bool | false | plays sounds only if entity position is on screen and not covered by fog of war | |
Privates | ||||
m_audio_physics_material | int | 0 | ||
m_latest_source | AudioSourceHandle |