水
このページは 資材 についての記事です。スペルについては、水(呪文) をご参照ください。 バイオームについては、水(バイオーム) をご参照ください。 |
Water is a translucent, deep blue liquid material that is often one of the first materials in the game you will interact with. A player's very first session in Noita will start them off with a Water Potion, although this starting flask will be filled with a random selection of liquids in subsequent sessions.
特性
- Like most liquids, water is affected by gravity[1], conducts electricity, and can be stored in Potion flasks.
- It will extinguish entities that are オンファイヤー, turn 溶岩 into Rock, and purify 猛毒ヘドロ.
- Water's ウェット stain will prevent players and enemies alike from catching オンファイヤー, although the stain is gradually consumed in the presence of 炎.
- Like all stains, it will gradually dry off while moving.
- Drinking water is generally harmless but will increase your Satiation level.
- In Hot biomes, water exposed to the air gradually evaporates into 蒸気,
- ↑ With the exception of
water_static
which does not move, although this variant of water does not appear in the released version of Noita.
冷たい水
冷たい水 is another variant of water that mainly is created when 雪 mixes with Water. It is very quick to freeze into 氷 in cold areas, but in warm areas it will quickly be converted back into regular water.
Fading Water
A variant of water with the specific ID water_fading
is continuously emitted by Märkiäinen. It behaves similarly to regular water, but will quickly evaporate into nothing if left exposed to air.
Hazards
All types of water become highly dangerous hazards in the presence of electricity. Avoid contact with water while holding wands in hand that contain electric spells like 稲妻ボルト or Electric Torch, or while any electrical enemies such as Ukko are nearby. Electrocution is one of the fastest ways to be killed, and large bodies of water will pose a significant hazard as soon as anything electrical is in contact with the water.
Be extremely cautious opening 宝箱 that appear underwater; they can occasionally contain Ukkoskivi, which will quickly kill unsuspecting players. It is best to open such chests by simply attacking them from a safe location instead, only venturing into the water once the contents of the chest are known. It is possible to grab an Ukkoskivi out of the water in between bursts of electricity but doing so can be difficult to time correctly. Due to the paralysis effect electricity causes, a misstep is usually fatal; if at all possible, water should be emptied to another location before picking up an Ukkoskivi.
Suffocation is also a significant hazard in larger bodies of water, or when trapped underwater by enemies or falling debris. As a last resort, careful use of explosive 呪文 can consume water and attempt to provide some breathing room for a short period of time.
Uses
Water is one of the most accessible and useful survival tools in Noita, being useful for many key purposes:
- It can be used by you to put yourself out if on fire, as well as keep yourself ウェット and thus safe from the ever-present danger of 炎.
- Being ウェット can allow you to dash directly through large swathes of fire without taking much damage, if any, and not catching alight.
- Water also turns 溶岩 to Rock, which is both useful for traversing large bodies of lava, as well as invaluable for dealing with enemies like Stendari which bleed the highly dangerous liquid.
- Most fire-based 敵 are susceptible to being damaged and killed from contact with sufficient quantities of Water.
- Water will quickly neutralise 猛毒ヘドロ, allowing players to traverse otherwise hazardous deposits of the sickly green liquid without risking their health.
- 集中マナ will quickly consume water to produce more of itself, allowing the magical liquid to be generated at will. However, 集中マナ will neither purify 猛毒ヘドロ nor be particularly useful in extinguishing fire, so it's a good idea to ensure you always have some water for when it's needed.
トリビア
- Prior to "The Feast" patch in late April, 2020, there was no limit as to how much liquid you could consume, resulting in players routinely draining the 暗闇の洞窟 and other locations of water for safer travel by simply drinking it all.
錬金術反応
Evaporation/Condensation
Reactions where 水 evaporates into 蒸気 or disappears, and where 蒸気 condenses back into 水.
反応 速度 | 反応物 | 生成物 |
---|---|---|
20 | [fire] + 水 | [fire] + 蒸気 |
80 | [lava] + 水 | 岩 (Static) + 蒸気 |
80 | [lava] + 冷たい水 | 岩 (Static) + 蒸気 |
20 | [meltable] + 水 | [meltable] + 蒸気 |
2 | 水 (Fading) + 空気 | 空気 + 空気 |
10 | 蒸気 (Trailer) + [static] | 水 + [static] |
3 | 蒸気 + [static] | 水 + [static] |
Melting
Reactions where 氷 or 雪 melts into 水.
反応 速度 | 反応物 | 生成物 |
---|---|---|
40 | [fire] + 氷 (Powder/Static) | [fire] + 水 |
80 | [fire] + 雪 | [fire] + 水 |
80 | [fire] + 詰まった雪 | [fire] + 水 |
60 | [fire] + [meltable_to_water] | [fire] + 水 |
60 | [lava] + [meltable_to_water] | [lava] + 水 |
1 | 氷 (Powder/Static) + 空気 | 水 + 空気 |
5 | 雪 + 猛毒ヘドロ | 水 + 猛毒ヘドロ |
20 | 雪 + 尿 | 水 + 蒸気 |
1 | 水 + 氷 (Powder/Static) | 水 + 冷たい水 |
1 | 水 + [ice] | 水 + 冷たい水 |
Freezing
Reactions where 水 is cooled into 冷たい水 which freezes into 氷.
反応 速度 | 反応物 | 生成物 |
---|---|---|
35 | 冷たい水 + 氷 (Powder/Static) + 空気 | 氷 (Static) + 氷 (Static) |
35 | 冷たい水 + 詰まった雪 + 空気 | 氷 (Static) + 詰まった雪 |
35 | 冷たい水 + 凍った岩 + 空気 | 氷 (Static) + 凍った岩 |
10 | 凍った岩 + 水 | 凍った岩 + 冷たい水 |
8 | 氷 (Powder/Static) + 水 | 氷 (Static) + 冷たい水 |
10 | 氷 (Powder) + 冷たい水 | 氷 (Static) + 氷 (Static) |
6 | 詰まった雪 + 水 | 詰まった雪 + 冷たい水 |
4 | 雪 (Sticky) + 水 + 空気 | 雪 (Sticky) + 冷たい水 |
90 | 凍結液体 + 水 | 凍結液体 + 氷 |
Purification
Reactions that purify other substances into 水, mainly 猛毒ヘドロ.
反応 速度 | 反応物 | 生成物 |
---|---|---|
20 | 海水 + 猛毒ヘドロ | 海水 + 水 |
15 | 冷たい水 + 猛毒ヘドロ + 空気 | 冷たい水 + 冷たい水 |
15 | 水 (Static) + 猛毒ヘドロ | 水 (Static) + 水 |
13 | 水 + 猛毒ヘドロ | 水 + 水 |
21 | 透明ビリアム + 水 | 水 + 水 |
80 | 浄化粉末 + [impure] | 浄化粉末 + 水 |
Absorption
Reactions where water gets absorbed into something, leaving only one material behind.
反応 速度 | 反応物 | 生成物 |
---|---|---|
100 | セメント + 水 | コンクリート + 空気 |
100 | 水 + セメント | コンクリート + 空気 |
10 | 真菌芽胞 (Seed) + 水 + 空気 | 真菌芽胞 + 空気 |
1 | 真菌芽胞 + 水 + 空気 | 真菌芽胞 + 空気 |
80 | 植物の種 + 水 | 植物の素材 + 空気 |
5 | 水 + 土 | 空気 + 泥 |
Other Reactions
反応 速度 | 反応物 | 生成物 |
---|---|---|
25 | 集中マナ + 水 | 集中マナ + 集中マナ |
100 | 銅 + 真ちゅう + 水 | シルバー + 煙 + 煙 |
5 | 湿った岩 + 空気 | 湿った岩 + 水 (Fading) |
5 | 塩 + 水 | 空気 + 海水 |
5 | 塩 + 冷たい水 | 空気 + 海水 |
1 | 溜池 + 水 | 溜池 + 溜池 (Water) |
10 | 水 + [slime] | 水 + Slime Mist |
10 | 水 + 土 (Lush) | 溜池 + 土 |
10 | 水 + 真菌の土 | 溜池 + 土 |
Inherited From Tags
反応 速度 | 反応物 | 生成物 |
---|---|---|
50 | [acid] + 水 | [acid] + 引火性ガス |
50 | [molten_metal] + 水 | Metal Dust + 水 |
1 | [rust_box2d] + 水 | [rust_box2d] + 水 |
1 | [rust_oxide] + 水 | [rust_oxide] + 水 |
1 | [rust] + 水 | 錆びた金属 + 水 |
2 | 水 + 液火 | 炎 + 液火 |
20 | 燃焼粉末 + 水 | 燃焼粉末 + 炎 |
100 | 凍結鋼 + 水 | 凍結鋼 + 氷 |
2 | 草 (Dry) + 水 | 草 + 空気 |
50 | 溶解真ちゅう + 水 | 真ちゅう + 蒸気 |
50 | 溶解銅 + 水 | 銅 + 蒸気 |
50 | 溶解コールド + 水 | コールド + 蒸気 |
50 | 溶解鉄 (Steel) + 水 | 鋼 (Powder) + 蒸気 |
50 | 溶解シルバー + 水 | シルバー + 蒸気 |
50 | 溶解ワックス + 水 | ワックス + 蒸気 |
50 | 不規則なレンガ + 水 | 煙 + テレポータチアム |
50 | ソディウム + 水 | ソディウム + 蒸気 |
ギャラリー
参考
変更履歴
- Oct 11 2019: Reactions involving 浄化粉末 were added.