Data.wak
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基础 |
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入门 • 基础 • Lua脚本 • Data.wak • 实用工具 |
制作指南 |
音频 • 敌人 • 生物群系 • 天赋 • 法术 • 精灵表 • 材料 • 图像放射器 • 特殊行为 • CMake使用 |
组件/实体 |
组件文档 • 枚举 • 特殊标签 • 所有标签列表 |
Lua编程 |
Lua API • 实用脚本 |
其他信息 |
法术和天赋的ID • 声音事件 • 魔数(Magic Numbers) |
AKA the "data files", the base game assets. The directory structure that you get when you extract data.wak
, which Noita uses internally. When a mod wants to directly replace base assets, they will have to follow these paths exactly.
Whenever someone is talking about "the data files" or starts a filepath with data/
, this is what they mean.
For extracting the data, see 提取数据文件
内容介绍
Below you can find all the base folders listed, with some notes on the most important bits.
data/
├── biome/
│ └── All biome definition XMLs, defining the biome metadata (name, scripts, paths, ...)
│ and generation parameters (topology, vegetation, ...)
├── biome_impl/
│ └── Biome image files that are not Wang tiles; pixel scenes, backgrounds
├── buildings_gfx/
├── collapse_masks/
├── debug/
├── enemies_gfx/
│ └── Enemies, friendlies, the player; all "unit" graphics go here.
├── entities/
│ └── The main beef, most (if not all) of the entity definitions can be found here.
├── generated/
├── global/
├── items_gfx/
├── materials_gfx/
│ └── Image files for materials that have textures in addition to their base color.
├── particles/
├── procedural_gfx/
├── projectiles_gfx/
├── props_breakable_gfx/
├── props_gfx/
├── ragdolls/
│ └── Ragdoll directories for each enemy/friendly that requires it.
├── schemas/
│ └── XML Schema definitions, when the documentations are lacking, this should be exhaustive. Although probably not so useful.
├── scripts/
│ └── Most of the Lua code, sorted by different types in subdirectories
│ └── E.g. data/scripts/gun/gun_actions.lua
contains some Spell info
├── shaders/
│ └── OpenGL shader files, totally editable. But prefer the new Lua API instead
├── temp/
├── translations/
├── ui_gfx/
├── vegetation/
├── wang_tiles/
│ └── Contains all biome Wang tiles
└── weather_gfx/
寻找所需信息用于更新Wiki
- All:
- UI strings: in
common/Noita/data/translations/
- thecommon.csv
andcommon_dev.csv
files - Images: Check Special:NewFiles (or Category:Images) for what the other lovely people have added!
- Note: HP and damage values in the data files are all 1/25th the in-game numbers. For example,
hp="3.5"
* 25 = 87.5hp - Any time-based values in the data files (recharge time, cast delay, spell lifetime, etc.) are in frames. Noita typically runs at 60fps, so the conversion rate it 1/60. A spell with a lifetime of 200 frames will last for:
200 / 60 = 3.33s
- XML entity files can inherit from other entity files, which is indicated with
<Base>..</Base>
XML tags with a reference to the base file. In these cases, the file takes all of the components and properties from the other file, and then is able to overwrite portions as needed by specifying the changed parts normally in components and properties contained inside the<Base>...</Base>
section.
- UI strings: in
- 法术:
data/scripts/gun/gun_actions.lua
data/entities/projectiles/deck/
(various files)- Cast delay:
c.fire_rate_wait
ingun_actions.lua
controls the cast delay. Both projectiles and modifiers set or add to the cast delay in the spell-cast functions attached to each spell entry in this list.
- 敌人:
data/entities/animals/
(various files)- See Enemy Immunities for how to determine what protections or immunities a given enemy has.
- Search for: "protection", "air", "physics", "ignition", and the tags at top
- Most important enemy information is contained in the Entity tags and the DamageModelComponent.
- 天赋:
data/scripts/perks/perk_list.lua
data/scripts/perks/
(various files)data/scripts/essences/
data/entities/items/pickup/
data/entities/misc/essences/
- 法杖:
data/entities/items/wands/
(various files)
生物群系的代码名和游戏内名称/Wiki名称
代码名 | 游戏内名称/Wiki名称 |
---|---|
coalmine | 矿场 |
coalmine_alt | 坍塌矿场 |
boss_arena | 实验室 |
boss_victoryroom | 伟大之作(结局) |
crypt | 艺之神殿 |
desert | 沙漠 |
dragoncave | 龙窟 |
excavationsite | 煤矿矿坑 |
fungicave | 真菌洞穴 |
gold | 金矿 |
lake | 湖泊 |
lava | 火山湖 |
lavacave | 火山洞穴 |
magic_gate | 庇护所 |
pyramid | 金字塔 |
rainforest | 地下丛林 |
sandcave | 砂之洞穴 |
secret_entrance | 神秘之门 |
shop_room | 秘密商店 |
snowcastle | 席西基地 |
snowcave | 积雪深渊 |
town_under | 扭曲通道 |
vault | 避难所 |
wandcave | 魔法神殿 |
water | 水(生物群系) |
winter | 落雪荒原 |
holymountain | 神圣之山 |
tower | 魔塔 |
vault_frozen | 冻结避难所 |
clouds | 云景 |
liquidcave | 古代实验室 |
secret_lab | 废弃炼金实验室 |
weathercrystal | 晶体密室 |
greed_room | 财富殿堂 |
orbroom | 魔球房间 |
wizardcave | 巫师巢穴 |
rainforest_dark | 蜘蛛巢穴 |
mestari_secret | 王座室 |
ghost_secret | 遗忘洞穴 |
winter_caves | 冰封峡谷 |
robobase | 发电站 |
fun / fungiforest | 繁茂洞穴 |
underwater | 沉没洞穴 |
the_end | 伟大之作(地狱) |