Mod:枚举

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法术和天赋的ID声音事件魔数(Magic Numbers)

List of known enum values, for cases where component_documentation.txt has a mention such as this: RAGDOLL_FX::Enum


ARC_TYPE

  • MATERIAL
  • LIGHTNING

AUDIO_LAYER

  • EFFECT_GAME
  • EFFECT_UI
  • AMBIENCE
  • MUSIC

BIOME_TYPE

  • BIOME_PROCEDURAL
  • BIOME_BITMAP
  • BIOME_WANG_TILE

DAMAGE_TYPES

  • NONE
  • DAMAGE_MELEE
  • DAMAGE_PROJECTILE
  • DAMAGE_EXPLOSION
  • DAMAGE_BITE
  • DAMAGE_FIRE
  • DAMAGE_MATERIAL
  • DAMAGE_FALL
  • DAMAGE_ELECTRICITY
  • DAMAGE_DROWNING
  • DAMAGE_PHYSICS_BODY_DAMAGED
  • DAMAGE_DRILL
  • DAMAGE_SLICE
  • DAMAGE_ICE
  • DAMAGE_HEALING
  • DAMAGE_PHYSICS_HIT
  • DAMAGE_RADIOACTIVE
  • DAMAGE_POISON
  • DAMAGE_MATERIAL_WITH_FLASH
  • DAMAGE_OVEREATING
  • DAMAGE_CURSE

EDGE_STYLE

  • COLOR_EDGE_PIXELS
  • EVERYWHERE
  • CARDINAL_DIRECTIONS
  • NORMAL_BASED

EXPLOSION_TRIGGER_TYPE

These values are used by ExplosionComponent trigger property to determine when the explosion defined on this component will trigger.

  • ON_DEATH - triggers when the entity housing ExplosionComponent is killed
  • ON_CREATE - triggers the moment ExplosionComponent is added to the entity
  • ON_TIMER - triggers according to the timeout_frames property in the ExplosionComponent

FOG_OF_WAR_TYPE

  • DEFAULT
  • HEAVY_CLEAR_AT_PLAYER
  • HEAVY_CLEAR_WITH_MAGIC
  • HEAVY_NO_CLEAR

GAME_EFFECTS

These are the game effect names defined in Noita.

  • NONE
  • ELECTROCUTION - Used for Circle of Thunder, Explosion of Thunder
  • FROZEN - Used for 冻结 冻结
  • ON_FIRE - Used for 着火 着火
  • POISON - Used for 中毒 中毒
  • BERSERK - Used for 狂暴 狂暴
  • CHARM - Used for 魅惑 魅惑
  • POLYMORPH - Used for 变形 变形
  • POLYMORPH_RANDOM - Used for 混沌变形 混沌变形
  • BLINDNESS - Used for 失明 失明
  • TELEPATHY
  • TELEPORTATION - Used for 传送 传送
  • REGENERATION - Used for 再生 再生
  • LEVITATION - Used for 更快漂浮 更快漂浮
  • MOVEMENT_SLOWER - Used for 步履蹒跚 步履蹒跚
  • FARTS - Used for 胀气 胀气
  • DRUNK - Used for 醉酒 醉酒
  • BREATH_UNDERWATER - Used for Breathless
  • RADIOACTIVE - Used for 毒液 毒液
  • WET - Used for 沾水 沾水
  • OILED - Used for 油污 油污
  • BLOODY - Used for 染血 染血
  • SLIMY - Used for 黏液 黏液
  • CRITICAL_HIT_BOOST - Used for Critical Hit + and Critical Plus
  • CONFUSION - Used for 混乱 混乱
  • MELEE_COUNTER
  • WORM_ATTRACTOR - Used for Worm Attractor and 虫食 虫食
  • WORM_DETRACTOR
  • FOOD_POISONING - Used for 食物中毒 食物中毒
  • FRIEND_THUNDERMAGE - Used for Ukkoskivi
  • FRIEND_FIREMAGE - Used for Kiuaskivi
  • INTERNAL_FIRE - Used for 胃中起火 胃中起火
  • INTERNAL_ICE - Used for 寒冷 寒冷
  • JARATE - Used for 瓶手道 瓶手道
  • KNOCKBACK - Used for Knockback
  • KNOCKBACK_IMMUNITY - Used for No More Knockback
  • MOVEMENT_SLOWER_2X - Used for 更慢移动 更慢移动
  • MOVEMENT_FASTER - Used for Faster Movement
  • STAINS_DROP_FASTER - Used for Repelling Cape
  • SAVING_GRACE - Used for Saving Grace
  • DAMAGE_MULTIPLIER - Used for Glass Cannon
  • HEALING_BLOOD - Used for Vampirism
  • RESPAWN - Used for Extra Life
  • PROTECTION_FIRE - Used for Kiuaskivi, Fire Immunity, Freeze Field, Oil Blood
  • PROTECTION_RADIOACTIVITY - Used for Toxic Immunity
  • PROTECTION_EXPLOSION - Used for Exploding Corpses and Explosion Immunity
  • PROTECTION_MELEE - Used for Melee Immunity
  • PROTECTION_ELECTRICITY - Used for Electricity Immunity and Electricity
  • TELEPORTITIS - Used for Teleportitis
  • STAINLESS_ARMOUR - Used for Stainless Armour
  • GLOBAL_GORE - Used for More Blood
  • EDIT_WANDS_EVERYWHERE - Used for Tinker with Wands Everywhere
  • EXPLODING_CORPSE_SHOTS - used for Exploding Corpses
  • EXPLODING_CORPSE
  • EXTRA_MONEY - Used for Greed
  • EXTRA_MONEY_TRICK_KILL - Used for Trick Greed
  • HOVER_BOOST - Used for Strong Levitation
  • PROJECTILE_HOMING - Used for Homing Shots
  • ABILITY_ACTIONS_MATERIALIZED - Used for Bombs Materialized
  • NO_DAMAGE_FLASH
  • NO_SLIME_SLOWDOWN - Used for Slime Blood
  • MOVEMENT_FASTER_2X - Used for 风驰电掣 风驰电掣
  • NO_WAND_EDITING - Used for No Wand Tinkering
  • LOW_HP_DAMAGE_BOOST - Used for Living on the Edge
  • FASTER_LEVITATION - Used for 更快漂浮 更快漂浮 and Faster Levitation
  • STUN_PROTECTION_ELECTRICITY
  • STUN_PROTECTION_FREEZE
  • IRON_STOMACH - Used for Iron Stomach
  • PROTECTION_ALL - Used for 绝对防御 绝对防御
  • INVISIBILITY - Used for 隐形 隐形 and Invisibility
  • REMOVE_FOG_OF_WAR - Used for All Seeing Eye
  • MANA_REGENERATION - Used for 法力恢复 法力恢复
  • PROTECTION_DURING_TELEPORT
  • PROTECTION_POLYMORPH - Used for 变形免疫 变形免疫
  • PROTECTION_FREEZE
  • FROZEN_SPEED_UP
  • UNSTABLE_TELEPORTATION - Used for 传送(不稳) 传送(不稳)
  • POLYMORPH_UNSTABLE - Used for 不稳变形 不稳变形
  • CUSTOM
  • ALLERGY_RADIOACTIVE
  • RAINBOW_FARTS - Used for 彩虹屁 彩虹屁

GENERAL_NOISE

  • IQNoise
  • DirtyPeeNoise
  • QemNoise
  • WhiteNoise
  • MixNoise
  • SimplexNoise
  • STB_Perlin
  • FastBlockNoise
  • SimplexNoise1234

HIT_EFFECT

  • NONE
  • LOAD_ENTITY
  • LOAD_CHILD_ENTITY
  • LOAD_UNIQUE_CHILD_ENTITY
  • LOAD_GAME_EFFECT
  • LOAD_UNIQUE_GAME_EFFECT
  • CONVERT_RAGDOLL_TO_MATERIAL
  • CRITICAL_HIT_BOOST
  • DAMAGE_BOOST
  • SWAPPER

INVENTORY_KIND

  • QUICK
  • FULL

JOINT_TYPE

  • REVOLUTE_JOINT
  • WELD_JOINT
  • REVOLUTE_JOINT_ATTACH_TO_NEARBY_SURFACE
  • WELD_JOINT_ATTACH_TO_NEARBY_SURFACE

LUA_VM_TYPE

  • SHARED_BY_MANY_COMPONENTS
  • CREATE_NEW_EVERY_EXECUTION
  • ONE_PER_COMPONENT_INSTANCE

MATERIALAUDIO_TYPE

  • NONE
  • LAVA
  • MAGICAL

MATERIALBREAKAUDIO_TYPE

  • NONE
  • WOOD
  • CHAIN

MOVETOSURFACE_TYPE

  • ENTITY
  • VERLET_ROPE_ONE_JOINT
  • VERLET_ROPE_TWO_JOINTS

NOISE_TYPE

  • IQ2_SIMPLEX1234
  • IQ_SIMPLEX
  • SIN_CAPPED_EVERYTHING
  • SIN_CAPPED_SIMPLEX

PARTICLE_EMITTER_CUSTOM_STYLE

  • NONE
  • FIRE

PROJECTILE_TYPE

  • PROJECTILE
  • LIGHTNING
  • VERLET
  • MATERIAL_PARTICLE

RAGDOLL_FX

Used in ProjectileComponent.ragdoll_fx_on_collision, among other places

  • NONE
  • NORMAL
  • BLOOD_EXPLOSION
  • BLOOD_SPRAY
  • FROZEN
  • CONVERT_TO_MATERIAL
  • CUSTOM_RAGDOLL_ENTITY
  • DISINTEGRATED
  • NO_RAGDOLL_FILE
  • PLAYER_RAGDOLL_CAMERA

VERLET_TYPE

  • CHAIN
  • CLOTH
  • BLOB