Mod:枚举
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基础 |
---|
入门 • 基础 • Lua脚本 • Data.wak • 实用工具 |
制作指南 |
音频 • 敌人 • 生物群系 • 天赋 • 法术 • 精灵表 • 材料 • 图像放射器 • 特殊行为 • CMake使用 |
组件/实体 |
组件文档 • 枚举 • 特殊标签 • 所有标签列表 |
Lua编程 |
Lua API • 实用脚本 |
其他信息 |
法术和天赋的ID • 声音事件 • 魔数(Magic Numbers) |
List of known enum values, for cases where component_documentation.txt
has a mention such as this: RAGDOLL_FX::Enum
ARC_TYPE
- MATERIAL
- LIGHTNING
AUDIO_LAYER
- EFFECT_GAME
- EFFECT_UI
- AMBIENCE
- MUSIC
BIOME_TYPE
- BIOME_PROCEDURAL
- BIOME_BITMAP
- BIOME_WANG_TILE
DAMAGE_TYPES
- NONE
- DAMAGE_MELEE
- DAMAGE_PROJECTILE
- DAMAGE_EXPLOSION
- DAMAGE_BITE
- DAMAGE_FIRE
- DAMAGE_MATERIAL
- DAMAGE_FALL
- DAMAGE_ELECTRICITY
- DAMAGE_DROWNING
- DAMAGE_PHYSICS_BODY_DAMAGED
- DAMAGE_DRILL
- DAMAGE_SLICE
- DAMAGE_ICE
- DAMAGE_HEALING
- DAMAGE_PHYSICS_HIT
- DAMAGE_RADIOACTIVE
- DAMAGE_POISON
- DAMAGE_MATERIAL_WITH_FLASH
- DAMAGE_OVEREATING
- DAMAGE_CURSE
EDGE_STYLE
- COLOR_EDGE_PIXELS
- EVERYWHERE
- CARDINAL_DIRECTIONS
- NORMAL_BASED
EXPLOSION_TRIGGER_TYPE
These values are used by ExplosionComponent trigger property to determine when the explosion defined on this component will trigger.
- ON_DEATH - triggers when the entity housing ExplosionComponent is killed
- ON_CREATE - triggers the moment ExplosionComponent is added to the entity
- ON_TIMER - triggers according to the timeout_frames property in the ExplosionComponent
FOG_OF_WAR_TYPE
- DEFAULT
- HEAVY_CLEAR_AT_PLAYER
- HEAVY_CLEAR_WITH_MAGIC
- HEAVY_NO_CLEAR
GAME_EFFECTS
These are the game effect names defined in Noita.
- NONE
- ELECTROCUTION - Used for Circle of Thunder, Explosion of Thunder
- FROZEN - Used for 冻结
- ON_FIRE - Used for 着火
- POISON - Used for 中毒
- BERSERK - Used for 狂暴
- CHARM - Used for 魅惑
- POLYMORPH - Used for 变形
- POLYMORPH_RANDOM - Used for 混沌变形
- BLINDNESS - Used for 失明
- TELEPATHY
- TELEPORTATION - Used for 传送
- REGENERATION - Used for 再生
- LEVITATION - Used for 更快漂浮
- MOVEMENT_SLOWER - Used for 步履蹒跚
- FARTS - Used for 胀气
- DRUNK - Used for 醉酒
- BREATH_UNDERWATER - Used for Breathless
- RADIOACTIVE - Used for 毒液
- WET - Used for 沾水
- OILED - Used for 油污
- BLOODY - Used for 染血
- SLIMY - Used for 黏液
- CRITICAL_HIT_BOOST - Used for Critical Hit + and Critical Plus
- CONFUSION - Used for 混乱
- MELEE_COUNTER
- WORM_ATTRACTOR - Used for Worm Attractor and 虫食
- WORM_DETRACTOR
- FOOD_POISONING - Used for 食物中毒
- FRIEND_THUNDERMAGE - Used for Ukkoskivi
- FRIEND_FIREMAGE - Used for Kiuaskivi
- INTERNAL_FIRE - Used for 胃中起火
- INTERNAL_ICE - Used for 寒冷
- JARATE - Used for 瓶手道
- KNOCKBACK - Used for Knockback
- KNOCKBACK_IMMUNITY - Used for No More Knockback
- MOVEMENT_SLOWER_2X - Used for 更慢移动
- MOVEMENT_FASTER - Used for Faster Movement
- STAINS_DROP_FASTER - Used for Repelling Cape
- SAVING_GRACE - Used for Saving Grace
- DAMAGE_MULTIPLIER - Used for Glass Cannon
- HEALING_BLOOD - Used for Vampirism
- RESPAWN - Used for Extra Life
- PROTECTION_FIRE - Used for Kiuaskivi, Fire Immunity, Freeze Field, Oil Blood
- PROTECTION_RADIOACTIVITY - Used for Toxic Immunity
- PROTECTION_EXPLOSION - Used for Exploding Corpses and Explosion Immunity
- PROTECTION_MELEE - Used for Melee Immunity
- PROTECTION_ELECTRICITY - Used for Electricity Immunity and Electricity
- TELEPORTITIS - Used for Teleportitis
- STAINLESS_ARMOUR - Used for Stainless Armour
- GLOBAL_GORE - Used for More Blood
- EDIT_WANDS_EVERYWHERE - Used for Tinker with Wands Everywhere
- EXPLODING_CORPSE_SHOTS - used for Exploding Corpses
- EXPLODING_CORPSE
- EXTRA_MONEY - Used for Greed
- EXTRA_MONEY_TRICK_KILL - Used for Trick Greed
- HOVER_BOOST - Used for Strong Levitation
- PROJECTILE_HOMING - Used for Homing Shots
- ABILITY_ACTIONS_MATERIALIZED - Used for Bombs Materialized
- NO_DAMAGE_FLASH
- NO_SLIME_SLOWDOWN - Used for Slime Blood
- MOVEMENT_FASTER_2X - Used for 风驰电掣
- NO_WAND_EDITING - Used for No Wand Tinkering
- LOW_HP_DAMAGE_BOOST - Used for Living on the Edge
- FASTER_LEVITATION - Used for 更快漂浮 and Faster Levitation
- STUN_PROTECTION_ELECTRICITY
- STUN_PROTECTION_FREEZE
- IRON_STOMACH - Used for Iron Stomach
- PROTECTION_ALL - Used for 绝对防御
- INVISIBILITY - Used for 隐形 and Invisibility
- REMOVE_FOG_OF_WAR - Used for All Seeing Eye
- MANA_REGENERATION - Used for 法力恢复
- PROTECTION_DURING_TELEPORT
- PROTECTION_POLYMORPH - Used for 变形免疫
- PROTECTION_FREEZE
- FROZEN_SPEED_UP
- UNSTABLE_TELEPORTATION - Used for 传送(不稳)
- POLYMORPH_UNSTABLE - Used for 不稳变形
- CUSTOM
- ALLERGY_RADIOACTIVE
- RAINBOW_FARTS - Used for 彩虹屁
GENERAL_NOISE
- IQNoise
- DirtyPeeNoise
- QemNoise
- WhiteNoise
- MixNoise
- SimplexNoise
- STB_Perlin
- FastBlockNoise
- SimplexNoise1234
HIT_EFFECT
- NONE
- LOAD_ENTITY
- LOAD_CHILD_ENTITY
- LOAD_UNIQUE_CHILD_ENTITY
- LOAD_GAME_EFFECT
- LOAD_UNIQUE_GAME_EFFECT
- CONVERT_RAGDOLL_TO_MATERIAL
- CRITICAL_HIT_BOOST
- DAMAGE_BOOST
- SWAPPER
INVENTORY_KIND
- QUICK
- FULL
JOINT_TYPE
- REVOLUTE_JOINT
- WELD_JOINT
- REVOLUTE_JOINT_ATTACH_TO_NEARBY_SURFACE
- WELD_JOINT_ATTACH_TO_NEARBY_SURFACE
LUA_VM_TYPE
- SHARED_BY_MANY_COMPONENTS
- CREATE_NEW_EVERY_EXECUTION
- ONE_PER_COMPONENT_INSTANCE
MATERIALAUDIO_TYPE
- NONE
- LAVA
- MAGICAL
MATERIALBREAKAUDIO_TYPE
- NONE
- WOOD
- CHAIN
MOVETOSURFACE_TYPE
- ENTITY
- VERLET_ROPE_ONE_JOINT
- VERLET_ROPE_TWO_JOINTS
NOISE_TYPE
- IQ2_SIMPLEX1234
- IQ_SIMPLEX
- SIN_CAPPED_EVERYTHING
- SIN_CAPPED_SIMPLEX
PARTICLE_EMITTER_CUSTOM_STYLE
- NONE
- FIRE
PROJECTILE_TYPE
- PROJECTILE
- LIGHTNING
- VERLET
- MATERIAL_PARTICLE
RAGDOLL_FX
Used in ProjectileComponent.ragdoll_fx_on_collision
, among other places
- NONE
- NORMAL
- BLOOD_EXPLOSION
- BLOOD_SPRAY
- FROZEN
- CONVERT_TO_MATERIAL
- CUSTOM_RAGDOLL_ENTITY
- DISINTEGRATED
- NO_RAGDOLL_FILE
- PLAYER_RAGDOLL_CAMERA
VERLET_TYPE
- CHAIN
- CLOTH
- BLOB