Data.wak

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模组制作导航
基础
入门基础Lua脚本Data.wak实用工具
制作指南
音频敌人生物群系天赋法术精灵表材料图像放射器特殊行为CMake使用
组件/实体
组件文档枚举特殊标签所有标签列表
Lua编程
Lua API实用脚本
其他信息
法术和天赋的ID声音事件魔数(Magic Numbers)

AKA the "data files", the base game assets. The directory structure that you get when you extract data.wak, which Noita uses internally. When a mod wants to directly replace base assets, they will have to follow these paths exactly.

Whenever someone is talking about "the data files" or starts a filepath with data/, this is what they mean.

For extracting the data, see 提取数据文件

内容介绍

Below you can find all the base folders listed, with some notes on the most important bits.

data/
 ├── biome/
 │   └── All biome definition XMLs, defining the biome metadata (name, scripts, paths, ...)
 │       and generation parameters (topology, vegetation, ...)
 ├── biome_impl/
 │   └── Biome image files that are not Wang tiles; pixel scenes, backgrounds
 ├── buildings_gfx/
 ├── collapse_masks/
 ├── debug/
 ├── enemies_gfx/
 │   └── Enemies, friendlies, the player; all "unit" graphics go here.
 ├── entities/
 │   └── The main beef, most (if not all) of the entity definitions can be found here.
 ├── generated/
 ├── global/
 ├── items_gfx/
 ├── materials_gfx/
 │   └── Image files for materials that have textures in addition to their base color.
 ├── particles/
 ├── procedural_gfx/
 ├── projectiles_gfx/
 ├── props_breakable_gfx/
 ├── props_gfx/
 ├── ragdolls/
 │   └── Ragdoll directories for each enemy/friendly that requires it.
 ├── schemas/
 │   └── XML Schema definitions, when the documentations are lacking, this should be exhaustive. Although probably not so useful.
 ├── scripts/
 │   └── Most of the Lua code, sorted by different types in subdirectories
 │   └── E.g. data/scripts/gun/gun_actions.lua contains some Spell info
 ├── shaders/
 │   └── OpenGL shader files, totally editable. But prefer the new Lua API instead
 ├── temp/
 ├── translations/
 ├── ui_gfx/
 ├── vegetation/
 ├── wang_tiles/
 │   └── Contains all biome Wang tiles
 └── weather_gfx/

寻找所需信息用于更新Wiki

  • All:
    • UI strings: in common/Noita/data/translations/ - the common.csv and common_dev.csv files
    • Images: Check Special:NewFiles (or Category:Images) for what the other lovely people have added!
    • Note: HP and damage values in the data files are all 1/25th the in-game numbers. For example, hp="3.5" * 25 = 87.5hp
    • Any time-based values in the data files (recharge time, cast delay, spell lifetime, etc.) are in frames. Noita typically runs at 60fps, so the conversion rate it 1/60. A spell with a lifetime of 200 frames will last for: 200 / 60 = 3.33s
    • XML entity files can inherit from other entity files, which is indicated with <Base>..</Base> XML tags with a reference to the base file. In these cases, the file takes all of the components and properties from the other file, and then is able to overwrite portions as needed by specifying the changed parts normally in components and properties contained inside the <Base>...</Base> section.
  • 法术:
    • data/scripts/gun/gun_actions.lua
    • data/entities/projectiles/deck/ (various files)
    • Cast delay: c.fire_rate_wait in gun_actions.lua controls the cast delay. Both projectiles and modifiers set or add to the cast delay in the spell-cast functions attached to each spell entry in this list.
  • 敌人:
    • data/entities/animals/ (various files)
    • See Enemy Immunities for how to determine what protections or immunities a given enemy has.
      • Search for: "protection", "air", "physics", "ignition", and the tags at top
    • Most important enemy information is contained in the Entity tags and the DamageModelComponent.
  • 天赋:
    • data/scripts/perks/perk_list.lua
    • data/scripts/perks/ (various files)
    • data/scripts/essences/
    • data/entities/items/pickup/
    • data/entities/misc/essences/
  • 法杖:
    • data/entities/items/wands/ (various files)

生物群系的代码名和游戏内名称/Wiki名称

代码名 游戏内名称/Wiki名称
coalmine 矿场
coalmine_alt 坍塌矿场
boss_arena 实验室
boss_victoryroom 伟大之作(结局)
crypt 艺之神殿
desert 沙漠
dragoncave 龙窟
excavationsite 煤矿矿坑
fungicave 真菌洞穴
gold 金矿
lake 湖泊
lava 火山湖
lavacave 火山洞穴
magic_gate 庇护所
pyramid 金字塔
rainforest 地下丛林
sandcave 砂之洞穴
secret_entrance 神秘之门
shop_room 秘密商店
snowcastle 席西基地
snowcave 积雪深渊
town_under 扭曲通道
vault 避难所
wandcave 魔法神殿
water 水(生物群系)
winter 落雪荒原
holymountain 神圣之山
tower 魔塔
vault_frozen 冻结避难所
clouds 云景
liquidcave 古代实验室
secret_lab 废弃炼金实验室
weathercrystal 晶体密室
greed_room 财富殿堂
orbroom 魔球房间
wizardcave 巫师巢穴
rainforest_dark 蜘蛛巢穴
mestari_secret 王座室
ghost_secret 遗忘洞穴
winter_caves 冰封峡谷
robobase 发电站
fun / fungiforest 繁茂洞穴
underwater 沉没洞穴
the_end 伟大之作(地狱)