Documentation: AudioComponent

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Name Type Initial Value Example Range Description
Members
file std::string
event_root std::string
audio_physics_material std::string
set_latest_event_position bool false
remove_latest_event_on_destroyed bool false
send_message_on_event_dead bool false
play_only_if_visible bool false plays sounds only if entity position is on screen and not covered by fog of war
Privates
m_audio_physics_material int 0 [0, 1]
m_latest_source AudioSourceHandle