Shiny Orb

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The Shiny Orb is a rare inventory Item that drops gold nuggets when kicked. It appears as a large, golden orb.

It has a 2.2% chance to appear on Pedestals, and a 0.75% chance to appear in Chests.

Usage

The orb's result when kicked is like a 26-sided die, with 1 side resulting in an explosion, 1 side yielding 200 Gold nugget.png, 1 side yielding 100 Gold nugget.png, 8 sides yielding 10 Gold nugget.png, and 15 sides yielding 20 Gold nugget.png. The first kick is rigged to always give 20 Gold nugget.png, and subsequent kicks have odds as described in the graph below. Starting on the third kick[1], each time the orb is kicked, the result of the highest number that doesn't result in explosion is changed to an explosion (so rolling a 24, 25 or 26 on the 4th kick will yield an explosion).

Number Rolled Effect
1 Small explosion that destroys the Orb and deals 24.5Icon hp template heart.png damage.
2-9 10 Gold nugget.png in one small nugget
10-14, 16-19, 21-26 20 Gold nugget.png gold in two small nuggets
15 100 Gold nugget.png gold in two medium nuggets
20 200 Gold nugget.png gold in one large nugget

Shiny orb outcomes.png

Tips

  • As a physics object, the Shiny Orb can be picked up and thrown to deal damage.
  • The expected yield of the next kick drops considerably after 7 kicks, after the 200 Gold nugget.png option is removed. If HP is scarce, it's recommended to not exceed this number. The cumulative probability of an explosion after 7 kicks is 57%.
  • Explosion Immunity blocks the explosion damage when the 1 is rolled, making it safe to kick the Orb until depletion. The explosion can still give Effect on fire.png On fire!, however.
  • Kicking the orb under water does NOT reduce damage.
  • Staining yourself with Ambrosia will nullify the damage dealt upon explosion.
  • "Kicking" the orb while using Telekinetic Kick is enough to activate it, while staying safely out of explosion range.

Gallery

Kicking the Orb and obtaining 20 Gold.
Kicking the Orb and causing it to explode.

See also

History

Notes

  1. Technically, the third kick has the same odds as the second kick (kick 3 replaces 0 numbers, and kick 4 replaces 2 numbers, so the effect for kicks 4 and above is as described), but this behavior was omitted for brevity.