Shiny Orb
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The Shiny Orb is an Inventory Item. When kicked it will grant an amount of gold in Gold Nuggets, or explode.
Behavior
The orb outcome is like casting a 26-sided die, with 1 side yielding an explosion, 1 side yielding 200 , 1 side yielding 100
, 8 sides yielding 10
, and 15 sides yielding 20
. The first kick is fixed, and will always yield 20
. The second kick has odds as described in the table below. Starting on the third kick[1], each time the orb is kicked, the outcome of the highest number is changed to an explosion (so rolling a 24, 25 or 26 on the 4th kick will yield an explosion).
Tips
- The expected value of the next kick drops considerably after 7 kicks (after the 200
option is removed), so if HP is scarce it's recommended to not exceed this number. The cumulative probability of an explosion after 7 kicks is 57%.
- The Explosion Immunity perk blocks the explosion damage when 1 is rolled, making it safer to kick the orb. Note that measures may still need to be taken to prevent being set
On fire!.
- Kicking the orb underwater does NOT reduce damage.
- Soaking yourself with a bit of Ambrosia will nullify the damage dealt upon explosion.
- "Kicking" the orb while using the "Telekenetic Kick" perk is enough to activate it, while staying safely out of explosion range.
History
- Mar 30 2021: Added to the game.
Gallery
See also
- ↑ Technically, the third kick has the same odds as the second kick (kick 3 replaces 0 numbers, and kick 4 replaces 2 numbers, so the effect for kicks 4 and above is as described), but this behavior was omitted for brevity.