Release Notes/The Feast Update
Jump to navigation
Jump to search
Apr 28 2020 - The Feast Update
Features
- Eating/drinking rework - lots of new ingestion effects
- Kolmisilmä rework (WIP)
- New spell: Tiny Ghost
- New spell: Prickly Spore Pod
- New spell: Auto-Aim
- New spell: Projectile Energy Shield
- New spell: Automatic Rotation
- New spell: Swapper
- New spell: Propane Tank
- New spell: Intense Concentrated Light
- New perk: Unlimited Spells
- New perk: Always Cast
- New perk: No More Shuffle
- New secret perk
- New item: Broken Wand
- New item: Kiuaskivi
- New item: Kuu
- New enemy: Vaihdosmestari
- New elusive enemy
- Added growing vines to Underground Jungle
Updates
- Overhauled Hiisi Base layout and visuals
- Overhauled Underground Jungle visuals
- Gold nugget normal maps are more detailed and bit more normal
- First 50 gold dropped by enemies is spawned as smaller nuggets
- Gold nuggets are more glittery
- Lava lake and dark flooded caves layouts adjusted
- Added more shops to biomes
- Casting and throwing via mouse is blocked while inventory is open (can be changed via options)
- Switched default Throw and Spray buttons around
- Eggs have been updated
- Thunderstone is more useful
- Active item is retained when saving a game
- More variation in loading screen music
- Smoother transition out of loading screen music
- Homing and other spells now affect bombs and other physics projectiles
- Homing does not work on invisible targets
- Some Mestaris bleed more magically
- Propane tanks are now more deterministic
- Can't get the Victory achievement if mods have been active during a run
- Flask icon in item info box displays the contents
- Vampirism health regeneration speed is less tedious
- Acceleratium lasts a lot longer
- No one likes rats, not even the healers
- Disabled drinking while swimming
- Charmed creatures maintain their charm when polymorphed
- Piercing Shot can now hit the caster
- Renamed an item
Bugfixes
- Ragdolls are now less likely to get stuck on ground
- Creature sprites turned blurry from time to time
- Flashing of the background mountains while teleporting should happen less now
- Creatures that hatched from eggs used to drop gold
- Full sprite sheets rarely flashed for a frame
- Procedural generation would sometimes create a dead end start for the Temple of the Art and Coal Pits
- Perk spawning code sometimes spawned duplicate perks too soon
- Liquid splash sometimes played while standing still
- Torjuntalaite didn't sink in liquids
- Certain spidey perk made reaching a red portal harder
Modding
- Lua - added ComponentGetValue2()
- Lua - added ComponentSetValue2()
- Lua - added ComponentObjectGetValue2()
- Lua - added ComponentObjectSetValue2()
- Lua - added EntityGetComponentIncludingDisabled()
- Lua - added EntityGetFirstComponentIncludingDisabled()
- Lua - added EntityLoadToEntity()
- Lua - added StringToHerdId()
- Lua - added HerdIdToString()
- Lua - added GetHerdRelation()
- Lua - added EntityGetHerdRelation()
- Lua - added EntityGetFirstHitboxCenter()
- Lua - added EntityInflictDamage()
- Lua - added ComponentGetIsEnabled()
- Lua - fixed some incorrect and missing function names in documentation
- Lua - added support for debugging lua scripts using the Decoda debugger (see tools_modding/lua_debugging.txt)
- Lua - added support for statically checking lua scripts using luacheck (see tools_modding/lua_debugging.txt)
- Lua - added call_init_function to LuaComponent (see potion.xml for example)
- Lua - added script_enabled_changed to LuaComponent
- Lua - potion scripts are now moddable via ModLuaFileAppend
- Lua - status effects are moddable via scripts/status_effects/status_list.lua
- Ingestion effects are moddable via data/materials.xml
- Breaking - got rid of the LuaComponent execute_every_n_frame>10000 hack. Use -1 for infinite wait
- MODDING/Lua - ComponentObjectGetMembers() didn't correctly return member values