The Cards of Isaac

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Mod- Cards thumbnail.png

The Cards of Isaac is a mod that adds over 20 cards from The Binding of Isaac to Noita! The 22 cards of the Major Arcana are available to be found, as well as 7 rare special cards...

Mod Cards-Cardback.png Face-down cards may occasionally be found orbiting a pedestal Item, pedestal Wand, Treasure Chest, or Extra Max Health. Flipping the card will reveal its effect and allow it to be taken, but it will destroy the item that the card is orbiting! Picking up the item instead will destroy the card, so choose wisely!

Mod Cards-Cardspecial.png 4% of cards will be special cards: A unique pool of 7 cards with more powerful effects.

The mod also adds 1 new perk: Mod Cards-TarotCloth.png Tarot Cloth. The perk has no passive effect, but it spawns a card upon being picked up, and enhances the effects of any card you use while the perk is held.

Regular Cards

Mod Cards-00.png 0 - The Fool

"Where journey begins"

Teleports you into the exit passage of the last Holy Mountain you entered, or the beginning of the game in the Forest if no mountain has been entered.

Mod Cards-TarotCloth.png Tarot Cloth: Grants 30 seconds of Faster Movement and Faster levitation Faster levitation.


Mod Cards-01.png I - The Magician

"May you never miss your goal"

Grants 90 seconds of The Magician: Any damaging projectile you fire gains a powerful homing effect. Spells like Teleport Bolt and Healing Bolt that deal no (positive) damage by default will not gain homing unless damage is added.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 135 seconds.


Mod Cards-02.png II - The High Priestess

"Mother is watching you"

Fires a powerful explosive rocket from the sky towards the enemy with the most health within 200 pixels. If no enemies are nearby, the rocket will target you instead. The rocket takes 1.33s to hit its target, dealing 130 Explosion Damage Explosion damage and strongly digging terrain in a radius of 55 pixels.

Mod Cards-TarotCloth.png Tarot Cloth: Another rocket strikes down 0.66s after the first, with the same damage and digging strength.


Mod Cards-03.png III - The Empress

"May your rage bring power"

Grants 90 seconds of The Empress: You gain Faster Movement and Damage plus small Damage plus small for the duration of the effect.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 135 seconds.


Mod Cards-04.png IV - The Emperor

"Challenge me!"

Scans downwards 6 chunks for a Holy Mountain entrance portal. If it finds one, the card teleports you down to it, despawns the portal, and spawns a Toimari on both sides of the brickwork structure.

If the card would have no effect, it turns grey in your inventory and cannot be used.

Mod Cards-TarotCloth.png Tarot Cloth: Grants 15 seconds of Protection from all Protection from all on a successful teleport.


Mod Cards-05.png V - The Hierophant

"Two prayers for the lost"

Spawns two Soul Hearts that can be picked up. Each Soul Heart provides 30 health when picked up that acts as a shield, depleting before your normal health without counting as damage taken for the Undamaged trophy.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns an additional Soul Heart.


Mod Cards-06.png VI - The Lovers

"May you prosper and be in good health"

Spawns two Red Hearts that can be picked up. Each Red Heart heals 30 health when picked up, and cannot be picked up while your health is full.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns an additional Red Heart.


Mod Cards-07.png VII - The Chariot

"May nothing stand before you"

Grants 10 seconds of The Chariot: Wands cannot be fired, but you gain Faster Movement and Protection from all Protection from all, and deal 48 Melee Damage Melee damage per second to nearby enemies.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 15 seconds.


Mod Cards-08.png VIII - Justice

"May your future become balanced"

Spawns a 50 gold nugget, a random Egg, a Red Heart, and a Soul Heart.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns an additional 50 gold in Blood Money and an additional random Egg.


Mod Cards-09.png IX - The Hermit

"May you see what life has to offer"

Spawns 4 purchasable items on small platforms around you. These items can be: A Red Heart for 5-25 gold, a Soul Heart for 15-35 gold, a random Perk for 700-1000 gold, a tier 1-5 Wand for 200-300 gold, or a random Potion for 100-250 gold.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns 6 purchasable items instead of 4.


Mod Cards-10.png X - Wheel of Fortune

"Spin the wheel of destiny"

Spawns either a Slot Machine (2/3) or a Fortune Telling Machine (1/3). Both machines cost 25 gold to play and can be destroyed when sustaining enough damage.


Slot Machines pay out 40% of the time (75% with Lucky Clover), and can pay out with Gold, a small Mana upgrade to all of your held wands, a Red Heart, Soul Heart, a random Card, a Bomb, or several Hämis.

When paying out, Slot Machines have a 1/12 to explode, causing no damage to you but rendering the machine unusable. If this happens, there's a 2/3 chance that the machine will spawn one of the following:

Perk gamble.pngGamble, Perk extra money.pngGreed, and (if Graham's Things is enabled) Mod GT-IOU.pngIOU or Mod GT-Lifelottery.pngLife Lottery.


Fortune Telling Machines pay out 20% of the time (35% with Lucky Clover), and can pay out with a random Card or a Soul Heart.

When paying out, Slot Machines have a 1/12 to explode, causing no damage to you but rendering the machine unusable. If this happens, there's a 2/3 chance that the machine will spawn one of the following:

Perk respawn.pngExtra Life, Perk Phasing.pngPhasing, and (if Graham's Things is enabled) Mod GT-Fortuneteller.pngFortune Teller or Mod GT-Wanderingeyes.pngWandering Eyes.

When failing to pay out, Fortune Telling Machines will display a random fortune.

List of fortunes
EPILOGUE 2 / GOT CANCELED
FEED THE HUNGER
LUCKY NUMBERS / 16 31 64 70 74
YOU ARE LOST / IN YOUR OWN MIND
GO BACK / TO SLEEP
FURTHER AND FURTHER DOWN
THREE-EYE REMEMBERS / IT ALL
WHY TRY?
YOUR MEMORY IS / FAILING YOU
YOU SHOULD / BE AFRAID
MADE IT / THROUGH YESTERDAY
JUSTICE / OR JUDGEMENT?
STAY CLOSE TO CAMPFIRES / WARM ENOUGH TO TOUCH
WHY SO HUNGRY?
PACK SUNSCREEN / OR ELSE
YOU'RE FILTHY / BODY AND SOUL
DIG YOURSELF / INTO A HOLE
LA LUNA / IS WATCHING YOU
TRUTH
THE LIGHTS ARE ON / BUT NO ONE'S HOME
THE FIRE IN YOUR HEART / LEAVES YOU COLD IN YOUR GRAVE
ROBIN WAS A FOOL
WHEN LIFE GIVES YOU LEMONS / THAT MEANS YOU NOW HAVE LEMONS
CAST THE / STORAGE WAND
WHAT DID / YOU EXPECT?
WHY / WHY NOT?
MAY YOUR DAYS / BE FEW
YOUR ONLY ENDING / IS DEATH
SO ALONE / AND SO AFRAID
IMPERFECT AND PATHETIC / SUCH ARE HUMANS
CONVERGE THE EDGES
THREE RUNS END / TO CARVE THE WAY
DON'T WORRY / IT CAN ALWAYS GET WORSE
YOU'RE BEGINNING TO HALLUCINATE / STRANGE THINGS, LIKE DATING SIMS
TIME PASSES ALWAYS / TOO FAST OR TOO SLOW
'HIISI' / SPELL IT CORRECTLY
TEARING YOURSELF APART / FROM THE INSIDE OUT
CLOUDY SKIES TODAY / TRY AGAIN TOMORROW
DO BETTER!
THE DAYS HAVE BLED TOGETHER / NOW ANY DAY WILL DO
YOU SHOULD SING MORE OFTEN / IT BUILDS CHARACTER
THE SUICIDE KING / CANNOT BE BLOCKED
THE REVERSE CARD'S ORIGINS / MIGHT GIVE YOU AN EPIPHANY
NEVER USE CHAOS CARD / ON A MASTER OF EXCHANGE
YOU CAN'T BUY HAPPINESS / BUT YOU CAN BUY A REROLL WITH CREDIT
THERE ARE NO FUN FACTS / ABOUT THE RULES CARD
THE WILD CARD'S STACK MAX IS 16 / YOU SICKO
DON'T SUFFOCATE IN YOUR OWN HUMANITY / DROWN IN GOLD INSTEAD


Mod Cards-TarotCloth.png Tarot Cloth: Spawns both a Slot Machine and a Fortune Telling Machine.


Mod Cards-11.png XI - Strength

"May your power bring rage"

Grants 30 seconds of Strength: You take 50% less damage, are 25% larger, gain 30 maximum and current health, and your damaging projectiles gain larger explosion damage, larger explosion radius, and increased digging power.

The maximum health is lost when the effect ends.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 45 seconds.


Mod Cards-12.png XII - The Hanged Man

"May you find enlightenment"

Grants 60 seconds of The Hanged Man: Your personal gravity is greatly decreased, and you can fly freely up or down by pressing [W] or [S] respectively.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 90 seconds.


Mod Cards-13.png XIII - Death

"Lay waste to all that oppose you"

Deals 20 damage plus 1/4 of the enemy's max HP to all enemies in a 200 pixel radius. Enemies killed by the effect will dissolve into Sand, creating a Devil ghost Mod Cards-devilghost.gif that homes towards nearby enemies and explodes, dealing 20 damage.

If the card would have no effect, it turns grey in your inventory and cannot be used.

Mod Cards-TarotCloth.png Tarot Cloth: Base damage is increased to 40.


Mod Cards-14.png XIV - Temperance

"May you be pure in heart"

Spawns a Blood Donation Machine.

Blood Donation Machines can be used to deduct 8Icon hp template heart.png, always paying out with 10 gold or more.

When paying out, Blood Donation Machines have a 1/12 to explode, causing no damage to you but rendering the machine unusable. If this happens, there's a 2/3 chance that the machine will spawn one of the following:

Perk extra hp.pngExtra Health, Perk global gore.pngMore Blood, and (if Graham's Things is enabled) Mod GT-Bleedingedge.pngBleeding Edge or Mod GT-Bloodybonus.pngBloody Bonus.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns 2 Blood Donation Machines.


Mod Cards-15.png XV - The Devil

"Revel in the power of darkness"

Grants 60 seconds of The Devil: You gain Damage plus small Damage plus small for the duration of the effect. Each damaging projectile you fire has a 1/8 chance to create a Devil ghost Mod Cards-devilghost.gif when it expires.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 90 seconds.


Mod Cards-16.png XVI - The Tower

"Destruction brings creation"

Grants 3 seconds of The Tower: Every 0.5s, a Bomb will spawn around you! These bombs ignore gravity and deal 125 Explosion Damage Explosion damage to anything caught in the blast.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 4.5 seconds, spawning 9 bombs instead of 6.


Mod Cards-17.png XVII - The Stars

"May you find what you desire"

Teleports you to the first Orb Room within a 13x13 chunk box centered on you.

If the card would have no effect, it turns grey in your inventory and cannot be used.

Mod Cards-TarotCloth.png Tarot Cloth: If the Orb of True Knowledge is still present in the entered Orb Room and it is not corrupted, its orb ID is increased by 128, effectively turning it into an Orb of Corrupted Knowledge (specifically, one from the West Parallel World).


Mod Cards-18.png XVIII - The Moon

"May you find all you have lost"

Teleports you to the first ??? within a 13x13 chunk box centered on you. Any biome named ??? is valid for this teleportation.

If the card would have no effect, it turns grey in your inventory and cannot be used.

Mod Cards-TarotCloth.png Tarot Cloth: Also casts All-Seeing Eye onto the destination location.


Mod Cards-19.png XIX - The Sun

"May the light heal and enlighten you"

Triggers the effects of Death and The World, restores half of your max health, and cures Blindness Blindness.

Mod Cards-TarotCloth.png Tarot Cloth: Triggers the Tarot Cloth effects of Death and The World.


Mod Cards-20.png XX - Judgement

"Judge lest ye be judged"

Spawns a Greedy Orb Mod Cards-greedyorb.png. Kicking the orb deducts 40 gold and has a 1/16 chance to destroy the orb and spawn a random Perk. When the orb is kicked, the chance for this to trigger decreases to 1/14, then to 1/12, etc. The orb will never spawn its perk on the first 2 kicks. The orb can also be thrown with a weak Boomerang effect.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns 2 Greedy Orbs.


Mod Cards-21.png XXI - The World

"Open your eyes and see"

Casts All-Seeing Eye horizontally over 6 chunks, lighting up all terrain nearby. If the middle of the main path is within this range, the light will be centered on the middle instead of you, usually lighting up the entire floor.

Mod Cards-TarotCloth.png Tarot Cloth: Grants 60 seconds of the All-Seeing Eye (Perk) effect.

Special Cards

Mod Cards-Rules.png Rules Card

"???"

Displays a random Fortune.

Mod Cards-TarotCloth.png Tarot Cloth: Displays 2 random Fortunes.

Mod Cards-Credit.png Credit Card

"Charge it!"

Removes the price of every purchasable item within 300 pixels. This also applies to the Perk Reroll Machine, granting one free reroll, but does not apply to Slot Machines or Fortune Telling Machines.

If the card would have no effect, it turns grey in your inventory and cannot be used.

Mod Cards-TarotCloth.png Tarot Cloth: The card has a 50% chance to not be destroyed when used.


Mod Cards-Chaos.png Chaos Card

"???"

Throws the Chaos Card as a fast projectile with a slight arc in the direction you're aiming. The card penetrates enemies, dealing 100,000 Curse Damage Curse damage to anything it hits -- including you. Firing a Chaos Card at an enemy with a shield or any sort of repulsion that may arc the Chaos Card back towards you is strongly discouraged.

The Chaos Card does not inherit any projectile effects directly given by perks (Bouncing Spells, Boomerang Spells, etc.), but will be affected by perks that affect all projectiles (Projectile Repulsion Field, Projectile Repulsion Sector, etc.)

Mod Cards-TarotCloth.png Tarot Cloth: Throws an additional Chaos Card directly behind you.


Mod Cards-Sking.png Suicide King

"A true ending?"

Attempts to kill you, by first removing Protection from all Protection from all, then staining you with Blood to disable Stainless Armour, then dealing twice your current HP as Curse Damage Curse damage to you.

Then, spawns 4 Red Hearts, 4 Soul Hearts, 3 random tier 1-5 Wands, a random Perk, and 2 random Spells.

Extra Life or Saving Grace can save you from an instant game over from this effect.

Mod Cards-TarotCloth.png Tarot Cloth: Spawns an additional perk and 2 additional spells.


Mod Cards-Reverse.png Reverse Card

"No you"

Grants 45 seconds of Reversal: All incoming enemy damage dealt to you is reflected back to the enemy that dealt it, if the enemy is still alive to receive the damage. This does not apply to self-damage or damage dealt by non-enemy sources (such as Wall traps.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 67.5 seconds.


Mod Cards-Wild.png Wild Card

"Again"

Triggers the effect of the most recent card you used, twice. Can be stacked, to up to 16 activations of a single card.

If the card would have no effect, it turns grey in your inventory and cannot be used.

Mod Cards-TarotCloth.png Tarot Cloth: Activates the Tarot Cloth effect of whatever card it copied, if possible.


Mod Cards-Humanity.png A Card Against Humanity

"Something stinks..."

Grants 3 seconds of A Card Against Humanity: A giant circle of Excrement appears, centered on where you activated the card. Some parts of the circle may be converted into Gold, Silver, Fungi, Honey, Toxic Meat, or other strange materials.

Mod Cards-TarotCloth.png Tarot Cloth: Effect duration is increased to 4.5 seconds, allowing the circle to spread larger.