Hazard Sparks
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Hazard Sparks are slow moving, long lasting projectiles. They hang around in the air for a long time and deal damage upon contact.
Comes in trigger and timer varieties.
This spell can spawn on the blue starting wand, along with Impulse Shot.
Tips
- The trigger variant activates upon collision with an enemy, allowing you to make "air landmines" similar to how Unstable Crystal With Trigger lets you make ground landmines.
- Combining the spell with Accelerating Shot or Accelerative Homing turns the spell into a very long range attack due to its high lifetime. The spell also will usually bounce around a bit.
- The timer variant can be used to delay the triggering of a more dangerous spell, allowing you to cast that spell into the air and escape before the timer runs out.