Hazard Sparks

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Hazard Sparks are slow moving, long lasting projectiles. They hang around in the air for a long time and deal damage upon contact.

Comes in trigger and timer varieties.

This spell can spawn on the blue starting wand, along with Impulse Shot.

Tips

  • The trigger variant activates upon collision with an enemy, allowing you to make "air landmines" similar to how Unstable Crystal With Trigger lets you make ground landmines.
  • Combining the spell with Accelerating Shot or Accelerative Homing turns the spell into a very long range attack due to its high lifetime. The spell also will usually bounce around a bit.
  • The timer variant can be used to delay the triggering of a more dangerous spell, allowing you to cast that spell into the air and escape before the timer runs out.

Gallery

A Player casting Hazard Sparks With Trigger with Explosion on it. prior to v1.3.0
Updated Hazard Sparks visuals