A list of the currently 105 spells added by OVERCAST
Starting Wands
The blue starting wand may start with Hazard Sparks, Impulse Shot, Poison Dart
The red bomb starting wand may start with Crude Firework Rocket, Plasma Bolt
OVERCAST Spell List
List version: v2.0.3
Projectile Spells
Shoves things around and casts another spell on impact
Deploys long-lasting spark projectiles
Deploys long-lasting spark projectiles that cast another spell after expiring
Deploys long-lasting spark projectiles that cast another spell after a short time
A slow moving explosive rocket that gives off pretty colors
A slow moving explosive rocket that gives off pretty colors and casts a spell on impact
Deploys a floating crystal that casts the next 4 spells twords enemies. Prefers the selected entity
Deploys a floating crystal that selects the nearest entity
Deploys a floating crystal that casts the next spell when an entity gets close
Broken Wand Lobber
Throws a broken wand
Fires a deadly accurate bolt
Fires a deadly accurate bolt, that casts another spell on impact
Bore
Fires a drill capable of digging for some time
Bore With Timer
Fires a drill capable of digging for some time, and casts another spell after a while
A sickining dart tipped with a potent poison
A deadly dart tipped with a deadly poisonous curse
A deadly dart tipped with a deadly poisonous curse, and cast another spell upon collision
Septuple Bolt
Fires seven small, fast bolts
Fires 10 orbs in a circle, which after some time, fly towards your cursor. Deals melee damage at close range
Mini Black Hole
Fires small black holes capable of eating through terrain
Mini Black Hole With Timer
Fires small black holes capable of eating through terrain, and cast another spell upon expiring
Prismatic orbs that deal 13 damage of a random damage type
Prismatic orbs that deal 13 damage of a random damage type, and cast another spell upon impact
A quick and simple explosive projectile with a big blast radius, but does little damage to terrain
The most powerful Plasma Bolt
Static Projectile Spells
Circle Of Anomaly
A field of anomalous magic
Sucks up nearby liquids for a time, then drops a potion with what it grabbed
Plank
Summons a wooden plank
Beam
Summons a steel beam
Passive Spells
If your wand doesn't have enough mana to cast, it'll still cast, but wont be able to cast again until its mana has fully recharged
Adds a handy laser sight to the tip of your wand
Adds a handy green laser sight to the tip of your wand
Makes the tip of your wand glow! purely cosmetic
Makes the tip of your wand glow! purely cosmetic
Passive Drill
Causes the tip of your wand to constantly emit a mining ray. Harmless to creatures
Causes your wand to slowly drip water
Attaches a blade made of pure energy to the tip of your wand
Attaches a rainbow blade made of pure energy to the tip of your wand
Makes your wand pull in objects. Does not pull in projectiles
Makes your wand push out objects. Does not push out projectiles
Increases mana charge speed when you're not casting
Utility Spells
Projectile Modifier Spells
Causes the projectile to suck up liquids and powders as it travels, and then release them upon expiring
Causes the projectile to pull things in like a black hole!
Decreases the speed at which a projectile flies through the air
Forces a projectile on a vertical path, but increases its damage
Applies a 50% chance not to consume a charge of limited use spells
Spiked
Trades some projectile damage for slice damage, and applies self-homing
Cursed Projectile
Curses a projectile, giving it resistance-pericing curse damage but with side-effects...
Bayonet
Deals bonus melee damage at close range
Prograde Larpa
Projectile casts copies of itself forwards
Retrograde Larpa
Projectile casts copies of itself backwards
Crosshair Homing
Projectile follows your crosshair
Nullifed Damage
Removes all projectile damage from a projectile
Makes a projectile drop some acid upon contact
Makes a projectile drop some water upon contact
Makes a projectile drop some polymorphine upon contact
Makes a projectile drop some beserkium upon contact
Makes a projectile drop some oil upon contact
Makes a projectile drop some poison upon contact
Biohazard
Trades some projectile damage for toxic damage
Adds 5 damage of a random damage type
Makes a projectile arc back to where it was cast
Sharpshooter
Deals 8 bonus slice damage if far away
Increased Spread
Slightly reduces the accuracy of your wand
Significantly improves all stats of a projectile
Stitching
Causes hit entities to not bleed for some time
Bleeding
Causes hit entities to bleed for 3 times more blood for some time
Constantly pulls you towards its projectile
Wand Glue
Suspends the projectile in front of your wand
Material Spells
Dumps a big lump of gunpowder
Dumps a big lump of sodium
Sea Of Anomalous Fluid
Summons a large body of anomalous fluid below the caster
Anomalous Fluid
What could it do?
Oxidizing Dust
Burns slowly upon contact with air
Touch Of Oxidization
Turns everything in a small area (including you!) into oxidizing dust"
Summons a small body of a random material below the caster
Touch Of Chaos
Transmutes everything in a short radius into a random material, including walls, creatures... and you
Multicast Spells
Casts 4 spells in a cross pattern
Casts all spells left in the wand in a circle
Other Spells
The next spell is skipped if the wand is in the 1st or 3rd inventory slot
Requirement - Every Third
The next spell is skipped every 3 casts
Requirement - Mana
The next spell is skipped if your wand has less then a third of its mana capacity
Copies the last spell from the previous casting block
Theta
Copies the wand's always cast spells
Deals 1 projectile damage to yourself. May be helpful to activate perks based on taking damage
Selection Spells
While the spells here are technically a combination of utility and static projectile spells, it makes more sense for them to go under their own category, due to them needing each other to function.
Selection - Self
Selects yourself
Selection - Closest
Selects the closest entity to the casting location
Selection - Closest Projectile
Selects the closest projectile to the casting location
Jarates the selected entity
Covers the selected entity in oil
Stains the selected entity with blood
Makes the selected entity wet
Covers the selected entity in slime
Makes the selected entity vomit for some time
Makes the selected entity anomalous
Casts the next spell from the selected entity
Selection - Injure
Injures the selected entity
Selection - Reflect Projectile
Causes the selected projectile to turn around
Selection - Annihilate Projectile
Destroys the selected entity if its a projectile
Selection Action - Annihilate Projectile
Destroys the selected entity if its a projectile
Selection Action - Store
Stores the selected entity ID, and retrieves the stored ID