Guide: Single Cast and Instant Recharge
- Please see the Discussion page for reasoning.
The single cast and instant recharge trick allows one to perform a single cast from a wand and instantly recharge with a single key press or mouse click; holding has no additional effect. Uses of this trick include:
- Speeding up a wand, making low-cast-delay, high-recharge-time wands rapidly fire by rapidly pressing the cast-and-instant-recharge control.
- Slowing down a wand that casts too quickly by using the special cast control to require one press/click per cast. This is useful, e.g., if using a rapid-fire wand with explosives; using the regular casting control on extremely rapid-fire wands may produce multiple casts if the control is not released quickly enough, and cause the superimposed explosives to trigger each other at the location the wand was cast.
- Using a wand for two purposes, by holding (first) unlimited-use and (second) limited-use spells on a nonshuffle wand, using the special cast control to repeatedly cast the unlimited-use spell, and regular casts to cast the unlimited use spell followed by the limited use spell. (E.g., Teleport Bolt and Black Hole.)
- Applying certain item effects while firing, using a particular item arrangement. (E.g., applying electricity immunity from an Ukkoskivi while firing a wand.)
It requires a certain wand configuration and special control bindings.
Wand reload times are only triggered after the final spell has been cast, and wands can be reset by switching to another item and back to the wand (see Guide To Wand Mechanics). This trick is simply combines casting, switching away, and switching back all into one.
A key press or mouse button must be configured (in the escape menu > Input tab > Configure controls) as a binding for at least the three below actions:
- "use wand"
- "next item"
- "previous item"
Other actions, such as "throw", can still be bound to the same control. A convenient choice for this control is the middle mouse button or scroll wheel.
The most basic configuration is to use a nonshuffle wand that will not cast all its spells at once (multicast wands can make this difficult or impossible). For example, on a single-cast nonshuffle wand:
The first cast of this wand will only cast the (Double Spell and) Spitter Bolts, not the Energy Orb. By switching to this wand and casting only using the sequence above, one can repeatedly cast the Spitter Bolts without casting the Energy Orb or encountering recharge time. However, any cast delay will remain, so low cast delay wands and cast delay reductions are valuable.
Shuffle wands can be set up similarly, but if they are multicast and/or have Tuple Spells, there may be a chance or a guarantee of casting the last spell and still triggering the recharge time.
More complicated setups can be used that allow mixing regular casts with the cast-and-instant-recharge control, as long as at least one spell remains on the wand.
Placing certain items in item slot 5 while constantly rapid-firing a wand in slot 4 will keep some or all of the effects of holding the item active. E.g., with an Ukkoskivi in slot 5, this will grant electricity immunity but not send out electric pulses or pacify Ukkos. The wand does not actually need to cast every time (cast delay or mana issues don't break the setup); the effect is simply from switching rapidly back and forth to the item. A Kiuaskivi behaves in a similar manner. However, most (maybe all) other items do not have their on-hold effects triggered.