Expert Guide: Waypoints
Waypoints refers to a technique where the player can place down a teleport at their current location, and later teleport to this point from anywhere in the world. This would be achieved by having a teleportation spell inside a trigger, which is detonated remotely with an Explosive Detonator or Spells to series.
Normally this would not be possible, when the player goes too far from the chunk in which the waypoint is located, the chunk would unload preventing the trigger from being interacted with. However there are different ways that chunks can remain loaded without the presence of the player.
Restarting the game does not save the spells inside of a trigger, thus doing so will nullify any placed down waypoints.
Waypoints for loaded chunks
These wand builds are extremely simple, but depend on chunks which are always loaded.
Namely, the following entities keep the chunks they reside in loaded at all times:
- Kolmisilmä
- Sun Child
- Sun
- Dark Sun
Spells used to detonate
One way build
Two way build
Two way builds work by having the player place down a waypoint at point A, detonate, then go to point B and place down another waypoint. Now when the player detonates, they will teleport to point A (optionally placing down another waypoint here), then detonating again teleports the player back to point B.
If the player keeps placing down a new waypoint after each teleportation, they can keep teleporting between the 2 points repeatedly. This is mainly useful for carrying items between Kolmi's lair and the Suns due to being restricted to already loaded chunks.
The following build floats in air ignoring gravity, Explosive Projectile is optional, allowing the use of Explosive Detonator spell for detonating when the trigger is not normally explosive.
Self-loading waypoints
These builds are capable of keeping the chunk they are placed in loaded without relying on other entities, by abusing the mechanics of the Summon Tentacle spell.

The above wand build simplified by using Inner Spell.