Expert Guide: Waypoints

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Waypoints refers to a technique where the player can place down a teleport at their current location, and later teleport to this point from anywhere in the world. This would be achieved by having a teleportation spell inside a trigger, which is detonated remotely with an Explosive Detonator or Spells to series.

Normally this would not be possible, when the player goes too far from the chunk in which the waypoint is located, the chunk would unload preventing the trigger from being interacted with. However there are different ways that chunks can remain loaded without the presence of the player.

Restarting the game does not save the spells inside of a trigger, thus doing so will nullify any placed down waypoints.

Waypoints for loaded chunks

These wand builds are extremely simple, but depend on chunks which are always loaded.
Namely, the following entities keep the chunks they reside in loaded at all times:

Spells used to detonate

Explosive Detonator
Spells To Acid
Spells To Black Holes
Spells To Death Crosses
Spells To Giga Sawblades
Spells To Magic Missiles
Spells To Nukes


One way build

Wand 0821.png
Shuffle
No
Spells/Cast
1
Dormant Crystal With Trigger
Nolla
Return


Two way build

Two way builds work by having the player place down a waypoint at point A, detonate, then go to point B and place down another waypoint. Now when the player detonates, they will teleport to point A (optionally placing down another waypoint here), then detonating again teleports the player back to point B.
If the player keeps placing down a new waypoint after each teleportation, they can keep teleporting between the 2 points repeatedly. This is mainly useful for carrying items between Kolmi's lair and the Suns due to being restricted to already loaded chunks.

The following build floats in air ignoring gravity, Explosive Projectile is optional, allowing the use of Explosive Detonator spell for detonating when the trigger is not normally explosive.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Explosive Projectile
Divide By 2
Reduce Lifetime
Orbiting Arc
Delayed Spellcast
Requirement - Every Other
Wand Refresh
Return

Self-loading waypoints

These builds are capable of keeping the chunk they are placed in loaded without relying on other entities, by abusing the mechanics of the Summon Tentacle spell.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Add Expiration Trigger
Explosive Detonator
Triple Spell
Add Trigger
Chain Spell
Orbiting Arc
Add Trigger
Reduce Lifetime
Blood Magic
Add Expiration Trigger
Damage Field
Increase Lifetime
Explosive Projectile
Summon Tentacle With Timer
Add Expiration Trigger
Matter Eater
Orbiting Arc
Circle of Shielding
Double Spell
Projectile Energy Shield
Piercing Shot
Summon Deercoy
Swapper

The above wand build simplified by using Inner Spell.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Add Trigger
Chain Spell
Orbiting Arc
Add Trigger
Reduce Lifetime
Blood Magic
Add Expiration Trigger
Damage Field
Increase Lifetime
Explosive Projectile
Summon Tentacle With Timer
Double Spell
Inner Spell
Homebringer Teleport Bolt
Glittering Field

Gallery

Noita Player Made Portals - DunkOrSlam