Expert Guide: Waypoints

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Waypoints refers to a technique where you can place down a teleport at your current location, and later teleport to this point from anywhere in the world. This would be achieved by having a teleportation spell inside a trigger, which is detonated remotely with an Explosive Detonator or Spells to series.

Normally this would not be possible, when you go too far from the chunk in which the waypoint is located, the chunk would unload preventing the trigger from being interacted with. However there are different ways that chunks can remain loaded without your presence.

Restarting the game does not save the spells inside of a trigger, thus doing so will nullify any existing waypoints.

Waypoints for loaded chunks

These wand builds are extremely simple, but depend on chunks which are always loaded.
Namely, the following entities keep the chunks they reside in loaded at all times:

Spells used to detonate

Explosive Detonator
Spells To Acid
Spells To Black Holes
Spells To Death Crosses
Spells To Giga Sawblades
Spells To Magic Missiles
Spells To Nukes


One way build

Wand 0821.png
Shuffle
No
Spells/Cast
1
Dormant Crystal With Trigger
Nolla
Return


Two-way build

Two-way builds work by having you place down a waypoint at point A, detonate, then go to point B and place down another waypoint. Now when you detonate, you will teleport to point A (optionally placing down another waypoint here), then detonating again teleports you back to point B.

If you keep placing down a new waypoint after each teleportation, you can keep teleporting between the 2 points repeatedly. This is mainly useful for carrying items between Kolmi's lair and the Suns, due to being restricted to already loaded chunks.

The following build floats in air ignoring gravity, Explosive Projectile is optional, allowing the use of Explosive Detonator spell for detonating when the trigger is not normally explosive.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Explosive Projectile
Divide By 2
Reduce Lifetime
Orbiting Arc
Delayed Spellcast
Requirement - Every Other
Wand Refresh
Return

Self-loading waypoints

These builds are capable of keeping the chunk they are placed in loaded without relying on other entities, by abusing the mechanics of the Summon Tentacle spell.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Add Expiration Trigger
Explosive Detonator
Triple Spell
Add Trigger
Chain Spell
Orbiting Arc
Add Trigger
Reduce Lifetime
Blood Magic
Add Expiration Trigger
Damage Field
Increase Lifetime
Explosive Projectile
Summon Tentacle With Timer
Add Expiration Trigger
Matter Eater
Orbiting Arc
Circle of Shielding
Double Spell
Projectile Energy Shield
Piercing Shot
Summon Deercoy
Swapper

The above wand build simplified by using Inner Spell.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Add Trigger
Chain Spell
Orbiting Arc
Add Trigger
Reduce Lifetime
Blood Magic
Add Expiration Trigger
Damage Field
Increase Lifetime
Explosive Projectile
Summon Tentacle With Timer
Double Spell
Inner Spell
Homebringer Teleport Bolt
Glittering Field
Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Delayed Spellcast
Add Expiration Trigger
Increase Lifetime
Summon Tentacle With Timer
Double Spell
Inner Spell
Homebringer Teleport Bolt
Glittering Field
Ocarina - Note A
Divide By 2
Divide By 4
Add Trigger
Orbiting Arc
Reduce Lifetime
Spells To Acid
  • Using Spells to X series of spells for detonating is generally more reliable due to a glitch in Explosive Detonator, which causes its script to fail without destroying all projectiles.

Many other optional conveniences can be added if you are willing to sacrifice additional wand slots.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Delayed Spellcast
Add Trigger
Chain Spell
Orbiting Arc
Add Trigger
Reduce Lifetime
Blood Magic
Add Expiration Trigger
Increase Lifetime
Damage Field
Summon Tentacle
Divide By 4
Boomerang
Inner Spell
Homebringer Teleport Bolt
Summon Portal
Glittering Field
Spells To Acid
  • Boomerang ensures the homebringer will hit you even if you are moving
  • Damage Field visualizes where the waypoint is, normally it would be completely invisible
  • Summon Portal is used to prevent projectile after it from spawning (a very long series of obnoxious explosions in the case of Glittering Field), while still copying the spells passive effects (removes all speed from the Homebringer).

Self-loading 2-way waypoints without Wand Refresh

Self-loading 2-way waypoints with Wand Refresh

These variants can be used as storage wands, and the limited use spells (in builds that use Summon Portal, Glittering Field or Spells to X) do not consume any charges.

Wand builds
Cap Mana Wand
19 378

2-way with WR, Spells to X, DS, Glitter

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Delayed Spellcast
Add Expiration Trigger
Damage Field
Increase Lifetime
Summon Tentacle
Reduce Lifetime
Reduce Lifetime
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Ocarina - Note A
Divide By 2
Divide By 4
Add Trigger
Orbiting Arc
Reduce Lifetime
Spells To Acid
Wand Refresh
19 480

2-way with WR, Spells to X, DS, Tentacle Timer

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Delayed Spellcast
Add Expiration Trigger
Damage Field
Increase Lifetime
Summon Tentacle
Triple Spell
Inner Spell
Homebringer Teleport Bolt
Summon Portal
Glittering Field
Ocarina - Note A
Divide By 2
Divide By 4
Add Trigger
Orbiting Arc
Reduce Lifetime
Spells To Acid
Wand Refresh
19 459

2-way with WR, Spells to X, LDC, Glitter

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Long-Distance Cast
Double Spell
Add Expiration Trigger
Damage Field
Increase Lifetime
Summon Tentacle
Triple Spell
Inner Spell
Homebringer Teleport Bolt
Summon Portal
Glittering Field
Divide By 2
Divide By 4
Add Trigger
Orbiting Arc
Reduce Lifetime
Spells To Acid
Wand Refresh
19 357

2-way with WR, Spells to X, LDC, Tentacle Timer

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Long-Distance Cast
Double Spell
Add Expiration Trigger
Damage Field
Increase Lifetime
Summon Tentacle
Reduce Lifetime
Reduce Lifetime
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 2
Divide By 4
Add Trigger
Orbiting Arc
Reduce Lifetime
Spells To Acid
Wand Refresh

Other self-loading waypoints

It is possible to have three or more way waypoints, where you can teleport between multiple locations in the order placed. Those wand builds are listed here

Wand builds
Waypoints Cap Mana Wand
3 24 772

3-way with boomerang

The following wand can teleport between 3 waypoints, it has a built-in detonator.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Long-Distance Cast
Add Expiration Trigger
Add Expiration Trigger
Chain Spell
Chain Spell
Orbiting Arc
Orbiting Arc
Reduce Lifetime
Reduce Lifetime
Reduce Lifetime
Increase Lifetime
Damage Field
Summon Tentacle
Requirement - Low Health
Divide By 4
Boomerang
Inner Spell
Homebringer Teleport Bolt
Summon Portal
Glittering Field
Wand Refresh
Spells To Acid
Requirement - Endpoint
4 26 775

4-way with boomerang

The following wand can teleport between 4 waypoints, it has a built-in detonator.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Long-Distance Cast
Add Expiration Trigger
Add Expiration Trigger
Add Expiration Trigger
Chain Spell
Chain Spell
Orbiting Arc
Orbiting Arc
Reduce Lifetime
Reduce Lifetime
Reduce Lifetime
Increase Lifetime
Damage Field
Summon Tentacle
Requirement - Low Health
Requirement - Low Health
Requirement - Low Health
Divide By 4
Boomerang
Inner Spell
Homebringer Teleport Bolt
Summon Portal
Glittering Field
Spells To Acid
Requirement - Endpoint

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