Documentation: WormAIComponent

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Name Type Initial Value Example Range Description
Members
speed float 1 [0, 10000]
speed_hunt float 3 [0, 10000]
direction_adjust_speed float 1 [0, 10000]
direction_adjust_speed_hunt float 1 [0, 10000]
random_target_box_radius float 512 [0, 10000]
new_hunt_target_check_every int 30 [0, 10000]
new_random_target_check_every int 120 [0, 10000]
hunt_box_radius float 512 [0, 10000]
cocoon_food_required int 30 how much food do we need to consume before we can cocoon
cocoon_entity std::string if empty, won't cocoon, if set it'll spawn this after it's eaten enough
give_up_area_radius float 50 [0, 10000]
give_up_time_frames int 300 [0, 10000]
debug_follow_mouse bool false
Privates
mRandomTarget vec2 (0, 0)
mTargetEntityId int 0
mNextTargetCheckFrame int 0
mNextHuntTargetCheckFrame int 0
mGiveUpStarted int 0
mGiveUpAreaMinX int 0
mGiveUpAreaMinY int 0
mGiveUpAreaMaxX int 0
mGiveUpAreaMaxY int 0