Documentation: TorchComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
probability_of_ignition_attempt | int | 15 | [0, 100] | how likely are we to ignite colliding cells |
suffocation_check_offset_y | float | -2 | [-10, 10] | check offset in world coordinates from our position |
frames_suffocated_to_extinguish | int | 5 | [0, 30] | how many frames the torch needs to be suffocated before it stops emitting fire |
extinguishable | bool | true | if 1, the torch needs to be re-ignited in case it is turned off | |
fire_audio_weight | float | 0 | [0, 2] | how loud is the sound of our fire? 0 = no sound |
Privates | ||||
mFlickerOffset | float | 0 | ||
mFramesSuffocated | int | 0 | ||
mIsOn | bool | true | ||
mFireIsBurningPrev | bool | false |