Documentation: SpriteStainsComponent

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Name Type Initial Value Example Range Description
Members
sprite_id int 0 [0, 10] which sprite (in the order in which they appear in the entity) are we going to stain?
fade_stains_towards_srite_top bool true if 1, shades get less opaque near the top of the sprite
Custom data types
stain_shaken_drop_chance_multiplier LensValue<int> 1 how quickly stains are dropped relative to normal drop speed
mData SpriteStains*
Privates
mTextureHandle VirtualTextureHandle
mState SpriteStainsState