Documentation: PotionComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
spray_velocity_coeff | float | 1 | [0, 2] | |
spray_velocity_normalized_min | float | 0.5 | ||
body_colored | bool | false | ||
throw_bunch | bool | false | ||
throw_how_many | int | 5 | ||
dont_spray_static_materials | bool | false | NOTE( Petri ): 15.8.2023 - if this is set to true, will only spray dynamic materials, that dont cause bugs (i.e. will not spray hard rock, box2d materials) | |
dont_spray_just_leak_gas_materials | bool | false | NOTE( Petri ): 15.8.2023 - if this is set to true, will only leak gas materials instead of 'spraying' them. | |
never_color | bool | false | Petri: body_colored didn't seem to work, so I added never_color. It can be set to true if you never want the potion to be colored | |
Custom data types | ||||
custom_color_material | int | 0 | if set, will always use the color from this material |