Documentation: PlayerCollisionComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
getting_crushed_threshold | int | 5 | [0, 100] | |
moving_up_before_getting_crushed_threshold | int | 3 | [0, 100] | |
Privates | ||||
getting_crushed_counter | int | 0 | 1.12.2018 - Is this still used? | |
stuck_in_ground_counter | int | 0 | used this mostly for player to figure out if it's stuck in ground | |
DEBUG_stuck_in_static_ground | int | 0 | used to report error + also to free the player in case something horrible has gone wrong | |
mCollidedHorizontally | bool | false | ||
mPhysicsCollisionHax | b2Body* | hax |