Documentation: PlayerCollisionComponent

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Name Type Initial Value Example Range Description
Members
getting_crushed_threshold int 5 [0, 100]
moving_up_before_getting_crushed_threshold int 3 [0, 100]
Privates
getting_crushed_counter int 0 1.12.2018 - Is this still used?
stuck_in_ground_counter int 0 used this mostly for player to figure out if it's stuck in ground
DEBUG_stuck_in_static_ground int 0 used to report error + also to free the player in case something horrible has gone wrong
mCollidedHorizontally bool false
mPhysicsCollisionHax b2Body* hax