Documentation: PixelSceneComponent

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Name Type Initial Value Example Range Description
Members
pixel_scene std::string loads this pixel scene file
pixel_scene_visual std::string this is the colors that get used for the pixels, if empty will use material colors
pixel_scene_background std::string this is the background file that gets loaded, if empty won't do anything
background_z_index int 50 the standard z_index of pixel scene backgrounds
offset_x float 0 [-30, 30] how much off from the entity x,y will this be. Top left corner is where it loads the pixel scene
offset_y float 0 [-30, 30]
skip_biome_checks bool false biome check is on by default - it will check that pixel scene is loaded so that every corner is in the same biome
skip_edge_textures bool false if on - won't do the edge textures for the pixel scene