Documentation: PixelSceneComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
pixel_scene | std::string | loads this pixel scene file | ||
pixel_scene_visual | std::string | this is the colors that get used for the pixels, if empty will use material colors | ||
pixel_scene_background | std::string | this is the background file that gets loaded, if empty won't do anything | ||
background_z_index | int | 50 | the standard z_index of pixel scene backgrounds | |
offset_x | float | 0 | [-30, 30] | how much off from the entity x,y will this be. Top left corner is where it loads the pixel scene |
offset_y | float | 0 | [-30, 30] | |
skip_biome_checks | bool | false | biome check is on by default - it will check that pixel scene is loaded so that every corner is in the same biome | |
skip_edge_textures | bool | false | if on - won't do the edge textures for the pixel scene |