Documentation: PhysicsJointComponent

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Name Type Initial Value Example Range Description
Members
nail_to_wall bool false
grid_joint bool false if 1, will do a grid joint that works correctly with a body when it is destroyed / chipped away
breakable bool false if 1, will break if theres a force too strong
body1_id int 0
body2_id int 0
pos_x float 0 [0, 3.5]
pos_y float 0 [0, 3.5]
delta_x float 0 [-10, 10] For mouse joint only ... moves the mouse joint by *dt
delta_y float 0 [-10, 10] For mouse joint only ... moves the mouse joint by *dt
mMotorEnabled bool false enable motor, by setting this to true
mMotorSpeed float 0 [0, 20] if enabled this gets set to speed
mMaxMotorTorque float 1 max torque for motor
Custom data types
type JOINT_TYPE::Enum REVOLUTE_JOINT Enum - JOINT_TYPE
Privates
mJoint b2Joint*