Documentation: MaterialSeaSpawnerComponent

From Noita Wiki
Jump to navigation Jump to search
Name Type Initial Value Example Range Description
Members
speed int 10 [1, 100] How many pixels to cover per one direction per one frame
sine_wavelength float 10 [0, 2] Parameters for sine wave that affects material spawn pattern
sine_amplitude float 5 [0, 2] Parameters for sine wave that affects material spawn pattern
noise_scale double 0.1 [0, 1] Parameters for noise that affects material spawn pattern
noise_threshold double 0.05 [0, 1] Parameters for noise that affects material spawn pattern
m_position int 0
frames_run int 0 to help keep the effect
Custom data types
material int 0 String name of material this creates
size ivec2 (0, 0) Size of the area to cover
offset ivec2 (0, 0) Offset of the center of the area to cover