Documentation: MaterialSeaSpawnerComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
speed | int | 10 | [1, 100] | How many pixels to cover per one direction per one frame |
sine_wavelength | float | 10 | [0, 2] | Parameters for sine wave that affects material spawn pattern |
sine_amplitude | float | 5 | [0, 2] | Parameters for sine wave that affects material spawn pattern |
noise_scale | double | 0.1 | [0, 1] | Parameters for noise that affects material spawn pattern |
noise_threshold | double | 0.05 | [0, 1] | Parameters for noise that affects material spawn pattern |
m_position | int | 0 | ||
frames_run | int | 0 | to help keep the effect | |
Custom data types | ||||
material | int | 0 | String name of material this creates | |
size | ivec2 | (0, 0) | Size of the area to cover | |
offset | ivec2 | (0, 0) | Offset of the center of the area to cover |