Documentation: LoadEntitiesComponent

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Name Type Initial Value Example Range Description
Members
entity_file std::string path to the entity file we should load
kill_entity bool true if 1, we kill our entity when it is created
timeout_frames int 0 [0, 180] for timer
mTimerTriggerFrame int -1
Custom data types
count ValueRangeInt [0, 0] how many entities should be loaded (random range)