Documentation: ItemPickUpperComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
is_in_npc | bool | false | ||
pick_up_any_item_buggy | bool | false | If true, will pick up _any_ item. Breaks all kinds of things, but maybe mods will find this fun to mess around with | |
is_immune_to_kicks | bool | false | if set, won't drop the wand if kicked. Mainly used by wand ghosts. | |
only_pick_this_entity | EntityID | picks up this entity and only this entity. Overrides the is_in_npc checks that try to limit things to pickuppable wands | ||
drop_items_on_death | bool | true | if true, will drop all items. E.g. if true for player, player drops their wands | |
Custom data types | ||||
mLatestItemOverlapInfoBoxPosition | vec2 | (0, 0) |