Documentation: ItemChestComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
item_count_min | int | 0 | [0, 1e+006] | |
item_count_max | int | 0 | [0, 1e+006] | |
level | int | 0 | [0, 1e+006] | |
enemy_drop | bool | false | enemy_drop, if set will modify the item_count_min, item_count_max... | |
actions | std::string | e.g. 'bullet,bullet,damage' ... actions are parsed into a string | ||
action_uses_remaining | std::string | e.g. '10,10,-1' ... action uses remaining counts are parsed into a string | ||
other_entities_to_spawn | std::string | file names of other entities we should spawn from this chest, comma separated | ||
mSeed | unsigned int | 0 | this is used to figure out what we spawn from this chest |