Documentation: ItemChestComponent

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Name Type Initial Value Example Range Description
Members
item_count_min int 0 [0, 1e+006]
item_count_max int 0 [0, 1e+006]
level int 0 [0, 1e+006]
enemy_drop bool false enemy_drop, if set will modify the item_count_min, item_count_max...
actions std::string e.g. 'bullet,bullet,damage' ... actions are parsed into a string
action_uses_remaining std::string e.g. '10,10,-1' ... action uses remaining counts are parsed into a string
other_entities_to_spawn std::string file names of other entities we should spawn from this chest, comma separated
mSeed unsigned int 0 this is used to figure out what we spawn from this chest