Documentation: HitboxComponent
Jump to navigation
Jump to search
Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
is_player | bool | false | ||
is_enemy | bool | true | ||
is_item | bool | false | ||
aabb_min_x | float | -5 | [-15, 15] | |
aabb_max_x | float | 5 | [-15, 15] | |
aabb_min_y | float | -5 | [-15, 15] | |
aabb_max_y | float | 5 | [-15, 15] | |
damage_multiplier | float | 1 | All damage from hits to this hitbox is multiplied with this value before applying it. | |
Custom data types | ||||
offset | vec2 | (0, 0) | ||
Privates | ||||
dead | bool | false |