Documentation: HitEffectComponent

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Name Type Initial Value Example Range Description
Members
value int 0 [0, 100] Usage depends on selected 'effect_hit'
value_string std::string Usage depends on selected 'effect_hit'
Custom data types
condition_effect GAME_EFFECT::Enum NONE Hit entity needs to have this 'GAME_EFFECT' for effects to apply. If both 'condition_effect' and 'condition_status' are set, they are combined with AND logic
condition_status StatusEffectType Hit entity needs to have this 'STATUS_EFFECT' for effects to apply
effect_hit HIT_EFFECT::Enum NONE What kind of 'HIT_EFFECT' is applied to hit entity if condition is true