Documentation: HealthBarComponent
Jump to navigation
Jump to search
This component does not have any properties on the main branch.
Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
gui | bool | true | ||
gui_special_final_boss | bool | false | ||
in_world | bool | false | ||
gui_max_distance_visible | float | 600 | ||
Privates | ||||
mOldSpritesDestroyed | bool | false |
When an entity has this component and it's enabled,
it causes the first SpriteComponent with tag health_bar
to have the special_scale_x
property changed
according to the percentage of health remaining in the DamageModelComponent of the entity.