Documentation: GameStatsComponent
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
name | std::string | no one uses the name variable on entity, so we have to do this to make it happen | ||
stats_filename | std::string | also generated from the gunk | ||
is_player | bool | false | if true, will use the session file for loading stats | |
extra_death_msg | std::string | set when e.g. polymorphed | ||
dont_do_logplayerkill | bool | false | if 1, StatsLogPlayerKill must be manually called from lua | |
player_polymorph_count | int | 0 | skip loading of stats if this higher than 0 and decrament this by one |