Documentation: ExplodeOnDamageComponent

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Name Type Initial Value Example Range Description
Members
explode_on_death_percent float 1 [0, 1] rolls a dice (0 - 1) if we explode on death
explode_on_damage_percent float 1 [0, 1] rolls a dice (0 - 1) if we explode on damage
physics_body_modified_death_probability float 0 if we get message about the physics body being modified, do we explode on what percent
physics_body_destruction_required float 0.5 how big of percent of our body, do we need to lose before we explode
Objects
config_explosion ConfigExplosion if we have explosion, it's the setup for it
Privates
mDone bool false