Documentation: EnergyShieldComponent

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Name Type Initial Value Example Range Description
Members
radius float 16 [0, 100]
damage_multiplier float 1.5 [0, 10]
max_energy float 1 [0, 10]
energy_required_to_shield float 0.2 [0, 10]
recharge_speed float 1 [0, 10]
sector_degrees float 360 [0, 360] if less than 180 we only provide partial cover to the current direction of the entity
energy float 0 [0, 3]
Privates
mPrevPosition vec2 (0, 0)