Documentation: DebugSettingsPetrisDontTouchAndDontMoveToHeader

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Name Type Initial Value Example Range Description
Members
LIMIT_VELOCITY bool true if true, will reload wang maps
REGEN_WANG_MAPS bool false if true, will reload wang maps
DISABLE_GRIDWORLD_RENDERING bool false disables the rendering so you can check the backgrounds in peace
SWIMMING_FORCE float 5 [0, 20]
test int8 0 [0, -1]
test2 uint8 0 [0, -1]
draw_game_stats bool false
DEBUG_LOAD_ALL_ENTITIES bool false CODE WILL TOGGLE THIS OFF AFTER THE EXECUTION!
mDrawUpdateRects bool false
mDrawBox2D bool false
mDrawBox2DAABB bool false
mDrawBox2DVelocities bool false
mDrawBox2DForces bool false
mDrawBox2DMassDensity bool false
mDrawBox2DCollisionGroups bool false
mDrawJoints bool false
mBox2DMousePick bool false
mDebugEnabled bool false
mDebugKeysEnabled bool false
mDrawEntities bool false
mEntityScale float 1 [0.001, 1]
mEntityDrawTags bool true
mEntityDrawFilename bool false
mDrawWorldChunks bool false
mDrawWorldChunksScale float 0.05 [0.001, 0.3]
mDrawWorldChunksPosX float 0 [-3560, 2560]
mDrawWorldChunksPosY float 0 [-3560, 2560]
mDrawBiomeHeight bool false
mDraw64x64CellCounts bool false
mDrawWangMap bool false
draw_wang_colors bool false
mWangMapScale float 0.2
mWangMapAlpha float 1
mDebugSpamRandomEntities bool false
do_edge bool true
physics_impulse_limit float 1 [0, 20]
physics_multiplier float 0.2 [-10, 10]
physics_pos_x float 3.1 [-10, 10]
physics_pos_y float -7.1 [-20, 20]
physics_throw_str float 376 [0, 1000]
physics_damage_frames int 10 [0, 60]
physics_damage_coeff float 0.0333
player_flying_frames int 44 [0, 60]
memory_leak_im_gui bool false
display_cell_velocities bool false
mDoingVideoCapture bool false
DISABLE_ANIMAL_AI bool false
Privates
mRandomEntities std::vector<std::string>