Documentation: DebugSettings
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Name | Type | Initial Value | Example Range | Description |
---|---|---|---|---|
Members | ||||
mDrawPathFindingGrid | bool | false | ||
mDrawPathFindingPaths (Beta) | bool | false | ||
mDrawPathFindingCompJumpTrajectories (Beta) | bool | false | ||
DEBUG_RAGDOLL_EXTRA_FORCE | float | 1 | [0, 1000] | |
mRenderPathFinding | bool | false | ||
mPauseSimulation | bool | false | ||
mPauseSomeSimulation | bool | false | ||
mCameraFreeIsSmoothed | bool | false | ||
mCameraIsLockedInGameplay | bool | false | ||
camera_light | bool | false | ||
mAllowCameraMoveWhenLocked | bool | false | ||
mCameraDisableCameraShake | bool | false | ||
mCameraTargetOffsetY | float | 0 | [-200, 200] | |
mCameraTargetOffsetX | float | 0 | [-200, 200] | |
mPostFxDisabled | bool | false | ||
mGuiDisabled | bool | false | ||
mGuiHalfSize | bool | false | ||
mFogOfWarOpenEverywhere | bool | false | ||
mTrailerMode | bool | false | ||
mDayTimeRotationPaused | bool | false | ||
mPlayerNeverDies | bool | false | ||
mFreezeAI | bool | false | ||
mGameAudioVisualization | bool | false | ||
mGameMusicDebug | bool | false | ||
mGameMusicDebugFades | bool | false | ||
mAudioPerformanceDebug | bool | false | ||
B2_Friction | float | 0.05 | [0, 1.1] | |
mRecordingCameraStartX | float | 0 | ||
mRecordingCameraStartY | float | 0 | ||
Privates | ||||
GLOBAL_WE_ARE_DOING_RESET | bool | false | used to track if we're doing the reset. cassert(false) in places | |
mSettingWasChanged | bool | false |