Documentation: DebugSettings

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Name Type Initial Value Example Range Description
Members
mDrawPathFindingGrid bool false
mDrawPathFindingPaths (Beta) bool false
mDrawPathFindingCompJumpTrajectories (Beta) bool false
DEBUG_RAGDOLL_EXTRA_FORCE float 1 [0, 1000]
mRenderPathFinding bool false
mPauseSimulation bool false
mPauseSomeSimulation bool false
mCameraFreeIsSmoothed bool false
mCameraIsLockedInGameplay bool false
camera_light bool false
mAllowCameraMoveWhenLocked bool false
mCameraDisableCameraShake bool false
mCameraTargetOffsetY float 0 [-200, 200]
mCameraTargetOffsetX float 0 [-200, 200]
mPostFxDisabled bool false
mGuiDisabled bool false
mGuiHalfSize bool false
mFogOfWarOpenEverywhere bool false
mTrailerMode bool false
mDayTimeRotationPaused bool false
mPlayerNeverDies bool false
mFreezeAI bool false
mGameAudioVisualization bool false
mGameMusicDebug bool false
mGameMusicDebugFades bool false
mAudioPerformanceDebug bool false
B2_Friction float 0.05 [0, 1.1]
mRecordingCameraStartX float 0
mRecordingCameraStartY float 0
Privates
GLOBAL_WE_ARE_DOING_RESET bool false used to track if we're doing the reset. cassert(false) in places
mSettingWasChanged bool false